I do agree, if thereās one thing they should change with OPR itās to improve on matchmaking. Thatās single most important change that would actually have a greater impact on the overall enjoyment of players ingame. The current matchmaking is lackluster, it puts people randomly together with no thought what so ever (or so it seems).
Iāve been in matches where the other team was given 3, yes three, 5-player premades. While my team had completely randoms and 1.5 healers. The .5 because one healer was completely clueless, possibly was his first time in OPR, and likely was the last. Needless to say we were spawn camped within a minute.
Iām not sure why itās so hard to write your algorithm to say IF premade queues, THEN split them evenly between two teams. IF 3 musket premade queues, THEN split the other musket players on the other team. Iām sure you could write in the algorithm to also split low GS players vs 625ās evenly between teams as well. OPR can be fun. Itās just that I have to play 4-5 bad lopsided games before I find 1 good game that makes me feel good about this game mode. That 1 good game, itās currently good enough to keep me playing because that 1 good game can be so fun it really showcases how good pvp can be in New World. But sadly most people donāt have that kind of patience, most people wonāt sit through spawn camps for 4-5 games to find that 1 good game.
You need better matchmaking algorithm, you need a rated/ranked system. None of the suggestions would do any good if matchmaking continues to be bad. When two competitive 5-player premades in fully decked out War gear get put on the same team vs random GS 600ās, itās just gonna be a bad time all around.
how about the ones with like 8 heals on one team and 1 or no heals on teh other lol. teams should be split if necessary to even out playing types. there should be a limit to the types of players on either side. so many heals so many bruisers so many ranged so many magesā¦
imo they need to normalize (not scale but actually normalize gear ) everything you have on should be opr load out mats that are equal between everyone. sure let people earn better but have it normalized so everyone can earn that same better the same way. keep all the random stuff out of the match that some people have and some people donāt. keep the advantages for war or make a hard core mode where it is what it is but for general opr keep it totally even playing field.
if they did this it would be easy to ad variants of modes with various composition types for fun. all mage all mustket all bruiser etc.
but yeah nerf the shit out of muskets. it is just too easy to get aim bot stuff that goes past the chest filters. and the damage they do is way out of proportion.
the uneveness of the matches is redonkulous too. the camping base is a real thing.
make it worth while to actually want to win would be huge. ppl get their points and chill instead of fighting. and change the way points are made. you should only get points if you are ON the point or right outside the fort. or at baroness
I have an idea i want to share :
I really hope they add a ālock onā stat, after you queue for a mode
Lets say you have bow + rapier and you queue for arena or opr, you cant change anything after that, gear and weapons, so youāre forced to play like that, this would help a lot if the game notice each player weapons and put each on different teams to balance mode ⦠Like healer on each team in arena ⦠Or same healers and ranged⦠On opr for each team
Hi all,
I tryed to put some ideas in place, without completely destroy the current map layout. The focus is to place 4 capturable point, making resource control more important.
I have olso created a separated topic about this.
Two capturable Forts are moved more externally in the map, to where they were Baroness and Brute farming point.
The Baroness is moved at the center of the map, replacing central fort.
Instead of the two original forts we have two farms. They are capturable point similar to fort but without fortifications.They are near THE ONLY pelts and ores surces of the map. After capturing, in addition to points gain, all the NPC and creatures in the adiacent farming area, such as wolf and mine zone, are frendly to the owner team.
All the NPCs and creatures in the farming areas are powered up by a 40%
All the ores and pelts source outside of the farming areas are deleted from the map.
Thanks for dropping in and showing some TLC.
Can you kindly let the dev know that the players do not like the current state of OPR map because
there is not enough cover from range.
I understand that the event people work separately from the other groups. I have loved what they done to the summer and winter event. The new town designs are also great, can we take just 2 weeks of their time (either group) to help refurnish the current OPR map?
Can we consider lifting the restrictions on armor weapon wearing, so that PVP can force PVE process without zone, and at the same time make PVE serve for PVP players, PVP players buy armor weapon materials to boost their economy
You can sit the entire time slowly turning a node and get a measly 100 points while those that ran ahead failing to do the main objective will outscore you by 1000. They might have changed the node points, but not enough.
We donāt need a new OPR map, we need enhancements to open world pvp. The environmental assets of this game are stunning though very underutilized. At any point in time there are 40-80 players in OPR on any given server. These players could instead be in the open world participating in a dynamic fight.
I recommend the implementation of a pvp zone that changes location throughout the day. I also recommend rewards be given by point control and kills within these zones to incentivize participation. Additionally the loot rewards for kills needs to be enhanced; looting 500 gs gear from a corpse is very unrewarding.
The open world is by FAR the greatest potential of this game. Canning the population into various instances is not a good utilization of the gameās existing assets. There is the potential for creating REPEATABLE pvp content that is unique and does not require massive development investment.
Nothing for those that stayed with you AGS since September 2016 except free game? No title or reward? Even Square Enix had something.
We need this to be more Alt Friendly Meaning not just 1 Character per World.
Also when playing with friends they are send to another town and if they want to play with you they cant as Quests are restricted to the Starting Zone they got.
More Character Customization: How is it possible Female and Males share the same hairstyles, and theres no more body types like fat, skinny, tall or short.
Also stop with the copying Fortnite, ESO and BDO Cashshop, Housing. If you want to copy Cashshop copy World of Warcraft as it stays static and rarely changes.
Housing copy WildStar whose Housing no MMORPG after it has gotten right.
Bring back Prime Gaming Rewards and Twitch Drops for those that missed them.
Lastly do World Bosses like in Bless Unleashed, Aura Kingdom, GW2 were the community joins to kill them but make the Rewards the same for everyone.
I agree. Open world PvP is by far the S tier pvp to be had in this game. The open world is already amazing but right now it isnt used for anything fun. Its just a chestrun area or a farming area and thatās it.
Such a shame that the beautifully designed open world is a boring wasteland of side activities inbetween instanced main content.
Why you play MMORPGS? There are plenty of pure PvP games like MOBAS, shooters etc. where you donāt have to do PvE. If you want third person gameplay, go for Naraka: Bladepoint. Itās all there, no need to stick to a specific genre if you donāt like some aspects of it.