I don’t want to write it all again so I’ll just c/p this
Thanks for dropping in and showing some TLC.
Can you kindly let the dev know that the players do not like the current state of OPR map because
there is not enough cover from range.
I understand that the event people work separately from the other groups. I have loved what they done to the summer and winter event. The new town designs are also great, can we take just 2 weeks of their time (either group) to help refurnish the current OPR map?
Simple things to improve opr:
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give us color coded AOE fields (e.g. friendly sacred ground = blue, opponents sacred ground = red)
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add more cover to the map so that muskets and bows don’t always have the terrain advantage (caves? A forest?)
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add more capture points instead of only the 3 central ones. Split up the Zerg and make small scale fights a bigger part of OPR.
Capture the flag would be siiick
Can we consider lifting the restrictions on armor weapon wearing, so that PVP can force PVE process without zone, and at the same time make PVE serve for PVP players, PVP players buy armor weapon materials to boost their economy
Continuing to force PVP players to participate in PVE is not a smart way to go, it’s too rigid and boring to play, after all, it’s a buyout system
You can sit the entire time slowly turning a node and get a measly 100 points while those that ran ahead failing to do the main objective will outscore you by 1000. They might have changed the node points, but not enough.
We don’t need a new OPR map, we need enhancements to open world pvp. The environmental assets of this game are stunning though very underutilized. At any point in time there are 40-80 players in OPR on any given server. These players could instead be in the open world participating in a dynamic fight.
I recommend the implementation of a pvp zone that changes location throughout the day. I also recommend rewards be given by point control and kills within these zones to incentivize participation. Additionally the loot rewards for kills needs to be enhanced; looting 500 gs gear from a corpse is very unrewarding.
The open world is by FAR the greatest potential of this game. Canning the population into various instances is not a good utilization of the game’s existing assets. There is the potential for creating REPEATABLE pvp content that is unique and does not require massive development investment.
Nothing for those that stayed with you AGS since September 2016 except free game? No title or reward? Even Square Enix had something.
We need this to be more Alt Friendly Meaning not just 1 Character per World.
Also when playing with friends they are send to another town and if they want to play with you they cant as Quests are restricted to the Starting Zone they got.
More Character Customization: How is it possible Female and Males share the same hairstyles, and theres no more body types like fat, skinny, tall or short.
Also stop with the copying Fortnite, ESO and BDO Cashshop, Housing. If you want to copy Cashshop copy World of Warcraft as it stays static and rarely changes.
Housing copy WildStar whose Housing no MMORPG after it has gotten right.
Bring back Prime Gaming Rewards and Twitch Drops for those that missed them.
Lastly do World Bosses like in Bless Unleashed, Aura Kingdom, GW2 were the community joins to kill them but make the Rewards the same for everyone.
I agree. Open world PvP is by far the S tier pvp to be had in this game. The open world is already amazing but right now it isnt used for anything fun. Its just a chestrun area or a farming area and that’s it.
Such a shame that the beautifully designed open world is a boring wasteland of side activities inbetween instanced main content.
Why you play MMORPGS? There are plenty of pure PvP games like MOBAS, shooters etc. where you don’t have to do PvE. If you want third person gameplay, go for Naraka: Bladepoint. It’s all there, no need to stick to a specific genre if you don’t like some aspects of it.
For opr I would like to see more simultaneous objectives around the map that allow for smaller skirmishes but contribute to win condition.
But +1 to the randomized open world pvp modes. Maybe utilize the group finder in place of a queue.
In trying to nerf muskets, you actually buffed musket in today’s patch. gj AGS, gg.
Nerf nerf nerf. The PVP mindset of New World.
Health bars should have the same visibility restrictions as the body, in PvP.
Meaning, if a guy is hiding behind a bush and I can’t see him, I also should not be able to see his health bar.
Just this one sensible change would bring ranged DPS back into control.
The zergyness is because the current meta. Ags catter too much to meele ga/gs/wh the min you nerf this weapons problem solve. Now, i will eat a sandal if they nerf those cry babies.
Just wait till they introduce a void staff and it causes players to run away in fear for 8s while being pelted by fire staffs.





