Not just that but the PvP players who never get selected or a chance to participate in half the games content
Literally a game where AGS has created a system of ‘Haves’ and Have nots’ where content is locked away and gold is syphoned away by the guilds. It is not sustainable long term.
Imo, companies should have no access to the gold earned from taxes. Other than for upgrades ofc. How come none at AGS thought that giving companies access to hundreds of thousands gold per week is a terrible idea.
Not only that. Ony server they are buying out all the high end craftingats and selling top tier items they craft since they’ve basically gate locked reaching end game crafting in any reasonable time
Everyone on the server is OK with this? Sounds like a leadership challenge someone needs to take on. Even within the majority faction, you could probably recruit some faction-transfers to help the cause (I assume it’s profitable, but not that much fun to own the entire map).
I think if you take away the ability to generate income nobody will care for the territories. I say make it so they can only withdraw after taxes have been paid for the week, and if there are upgrades that could be done scale it off the number they actually tried to push through
There is nothing we can do. They pay off all the top PvP players to refuse to fight to take their territory or to fight for them to keep it. Everyone has a price. Over the past 3 weeks they pulled in over 1.3 mil gold and only 90k in tax payments.
True, money for guilds should be rewards for successfully upgrading settlements and winning wars/invasions.
I’m not saying you’re lying… but I am having a hard time believing this is the whole story.
In the end, my point is, go do something about it! I guarantee you there are a LOT of people who don’t like the status quo on your server. Someone just has to bind them together to fight back. Pardon my optimism… I know it rubs off wrong on some folks.
Lmao nah the optimism is always appreciated in times like these. But I have tried to bring people together in faction and global chat over it. The concern there is large amounts of mass reporting happening on the server so last thing I want is a 24hr ban for trying to do the right thing
That mostly happens if one mistakes optimism for delusions. If there were a chance on the server to band together in the way you propose, it would never have gotten that bad in the first place.
Why company vault is not a deposit only? It would definitively fix a lot of problems when it comes to abuse. So all generated and donated gold stays inside the company and can only be used for company matters. Or withdraw option that can only work as equal distribution of gold to every member.
Well, I wish I was there to help you out. Good luck to all you being governed by tyrants!
Settlements have become a way for PvP players to harrass PvE players by increasing taxes randomly. PvE players don’t PvP almost at all and it’s impossible to expect any balanced outcome from the settlement system in its current form.
While PvE players can use the trading posts from outposts as a neutral choice, there’s still the problem of expensive house rent, overtaxed crafting/refining at high lvl 5 stations and the lack of town projects.
Moving forward, Outposts need to be changed to offer PvE players an alternative or alot of players will simply quit the game. With the free transfer, alot of players made the choice to transfer running away from toxic servers only to end up on similar scenario servers.
Another issue that is happening right now, is the possibilty of companies to capture the entire map with no pentaly or restriction, by not paying upkeep for the captured settlements.
This picture right here is proof why the current system is not working and more than 30% of the server population already transfered due to a single company owning more than half the map, kicking players from invasions/wars, blocking content for everyone and setting taxes to high.

This is causing the game to lose players and needs to be adressed. There needs to be a global upkeep for each company owning settlements that includes all their settlements to prevent this type of domination.
PS: If any of you think they can challenge this, server is called Penglai-Vanaheim Tau-Eu Central.
valid point but doesn’t fit with herd mentality.
You need someone that is actually outside the box to organize a rebellion. Most people do not have the time, motivation, or expertise to do such a thing in a Video Game.
It sounds like real life.
On a more serious note, my bet is that, in the long term, there will be nothing “player-driven” left in the game if AGS wants the game to survive.
It does sounds like real life, especially the part where players will cheat to win.
Companies that have 3+ settlements, did not get them through fairplay. In 3 weeks after launch i’ve heard of more exploits than i can remember used to create lag during wars, complete invasions with 10players and generate gold/top items in unusual ways.
For example: “Wow we just lost our settlement in 5min. All of us were freezing, lagging. There was nothing we could do.” - actual experience from the picture above.
Oh no you’re ABSOLUTELY RIGHT. These guys captured their main territory, windsward, in a 4 minute war
That’s the wrong mentality. You can tell that AGS pulled from a lot of different games for their ideas. They brought in a lot of qualities that work.
Did they implement it right? I don’t think so - The mentality was wrong. They implemented a control system (on accident).
They went the way of the Genius Idiot.
A lot of good ideas but they backed the creativity and interactions of play with college level economics and political motivators.
These do not work in real life - how are they going to work in a game?
The only way to make it work is to allow the game to be player driven. Currently there is a quiet enforcement of a status quo embedded in the game design. In some respect everyone realizes it. Having to farm 1000 more T1 items than T5 items for end game … having to group to finish the main quests… these are restrictions like only having 50 in a battle -chosen with dodgeball rules -being forced to GIVE CONTROL the geo-political spectrum by “paying taxes” -Contributing to other factions by being forced to do quests to level at the opposing teams towns.
All of these things needs to be returned to the players to make the game work.
The game is literally set up as a control mechanism that your making work - or in this case… its failing.
It is literally “The Matrix”
That’s not an issue that is intended if you do not like it swap factions and take it from them. This is why I said three-way factions are dumb this should just be guild based not factions. also if it was guild based the open world PVP and alliance forming would be more meaningful.