I think you could set up some sort of alliance filter.
So lets say your company flags another company as an Ally, but you both have to flag some check mark whatever to be allied with each other.
But all other companies would be red to you if not allied.
Or unless you’re unflagged.
Red is dead and if they aren’t in your company, and PVP flagged, they’re red.
The only thing that would really go away is people getting benefits of a territory because they share the same faction with the controlling company.
This could be reworked into the housing system or just scrapped altogether.
I’d go even further and limit the number of non-company participants significantly. The current lack of restrictions with regards to faction and company are essentially walling off content to the majority of the population, including members of war-participating companies.
Noncompany players can be known in game as ‘freelancers’ who can join any side in any conflict but for partial rewards (like 80% of the gold etc). Since they have less skin in the game it makes sense not to treat them like a full equal, as the win or loss means generally less to them.
I’m not sure what their tradeoff is other than generally less headache around wars, if one is even needed. Maybe access to some territory faculties even outside the owning company…?
I came from BDO and they had pretty strict limits on the number of mercs that could participate in a normal node war - something like 3-5 if I recall. That may be too few here, but I think the goal should be to broaden participation.
in game politics.
some members of the same faction absolutely do not want smaller companies successfully capturing a territory.
you will get no help from them, as they are also usually in cahoots with other companies.
the only way you will ever fill a roster to even try and actually play the game will be to nab some enemy companies that hate those other companies.
its all a bad time.
I agree with wars but I don’t agree with invasions, bro I bought a house in the city why can’t I help?
Played since day 1, never been in a war.
agree!
Because, unlike what a lot of ppl think, PVP players are far and few between. So, to give maximum effort, you’ll need to pick up the best hitters from where ever you can get them. Until this game starts bringing back some good numbers, we really shouldn’t be trying to limit anything.
If they switch to companies, the game will begin to degenerate quicker, until 1 company and it’s shell companies control each server, and the bulk of the rest of players simply quit. Especially if you consider the current flaws in the design for land control.
I am just sticking this here, so I can reference this as the downfall if they switch to company driven with the current territory control systems.
Mad bonus points for anyone who can name the game that already made this mistake with a similar yet different albeit also flawed territory control system.
yes please and have a cooldown to change to other company also the attacker should choose the time of the figth not the deffender thats a joke its like im asking ur permision to atack u
if a company can’t defend a territory from invasions, they should probably not own it, and you should have your house elsewhere. That’s the point.
Changing faction is easier than in the past, indeed we see people changing color every other week to join the strong faction/guild. It makes sense then that you should be able to attract talent and rely on your own forces, rather than relying on other factions. Choices should matter.
If picking a faction doesn’t matter, then just remove factions.
Factions is dumb at this point in the game, get rid of factions . Add war fatigue so the same people aren’t warring every single war . Let some others war or pick and choose which wars are more important for you
hahahaha. So, it’s obvious that you don’t play the game. You know how many companies on my server that could fill an invasion roster with their own company? Probably 3. You guys need to wake up and stop making suggestions for a high pop game, when this isn’t that game.
yes I only have 1200 hours in the game. (plus alpha and beta)
The purpose is to build relationships… Me inviting Green to help in a war to fight yellow is absolutely ok. There are 3 factions for a reason. Some of ya’ll need to interact with the world more and figure out communication skills. Don’t be mad cause who ever you fought knows how to network and you can’t.
You should work on improving your faction, attract talents, convince them to join you, build a succesfull army. And that totally requires politics and interactions. we still don’t need rainbow armies, if you can’t defend you should lose and improve.
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