Please let me know the reasons why you think that during war, companies should be able to slot other factions to fill their roster. I would even bend to say that at least 60% should be the same faction as the attacker/defender.
you are absolutely right.
No 60% or whatever, everyone should be from the same faction, this is a fVf game but currently factions can just pick their best 20 and other faction best 20 and build a roster. That makes recruiting and growing talents totally pointless, and removes any possibility to use weak times of the other factions (like multiple wars at the same time and so) because they just ask other factions to defend for them.
Plus people from the other factions try to join your war to fill up a space and then throw or steal repairs.
it’s nonsense.
And the same for invasions, if the faction can’t fill an invasion, they should lose it, not pay other factions to do it.
Right. Factions don’t really serve a useful purpose in the game.
This is especially true on small servers where a lot of territories have fallen into an unmanaged state as companies leave. People have to switch factions to be able to take over abandoned territories in their original faction. But they remain friends with all the people in their original company.
Factions try to divide us. You can already let companies do that. It’s likely that each of us have run into a jerk company from our own faction. And people we get along with from other factions.
It’s not really clear why the color of one’s nameplate needs to have such an effect in the game.
Factions after a time usually don’t work in MMOs. Especially having 3 factions. People just flock to the popular faction which makes one faction superior. Even WoW is removing faction restrictions from the game because 90% of the players all play Horde. The Alliance cant do anything.
In NW faction is meaningless except for color. The problem is if they gave factions meaning its just one more thing for them to balance. We all know how well this game is balanced. They should just make faction a personal deity choice that gives a little bit of lore and different skin choices or something which it pretty much is now anyways. Let people play what they want and with who they want. Having factions mean something will just end up most players being on a dominant faction and everyone else is left out.
I think factions were a good idea in the beginning too. But now that the game is dying and suffocating. They need to be abolished.
You could still take over territories, but it would just be per Company.
Anyone could sign up to help you or be against you.
The faction system exists solely to give players an innate reason to be enemies.
There are no meaningful differences anywhere in the system, it’s just visuals. Realistically, the whole system itself isn’t really suited to the game they’re playing.
If they undo factions. It would be so much work to undo. Because so many things revolve around it. Like how you push for a territory to earning tokens.
The best argument I saw was that factions currently give flagging a map, a simple path to follow-- FvFvF.
No factions being present, how would players be determined as hostile? Or would only your company be like that, all others flagged? Would you make company alliances? Maybe player alliances? That gets wildly complex rather quick.
I think you could set up some sort of alliance filter.
So lets say your company flags another company as an Ally, but you both have to flag some check mark whatever to be allied with each other.
But all other companies would be red to you if not allied.
Or unless you’re unflagged.
I’d go even further and limit the number of non-company participants significantly. The current lack of restrictions with regards to faction and company are essentially walling off content to the majority of the population, including members of war-participating companies.
Noncompany players can be known in game as ‘freelancers’ who can join any side in any conflict but for partial rewards (like 80% of the gold etc). Since they have less skin in the game it makes sense not to treat them like a full equal, as the win or loss means generally less to them.
I’m not sure what their tradeoff is other than generally less headache around wars, if one is even needed. Maybe access to some territory faculties even outside the owning company…?
I came from BDO and they had pretty strict limits on the number of mercs that could participate in a normal node war - something like 3-5 if I recall. That may be too few here, but I think the goal should be to broaden participation.
Because, unlike what a lot of ppl think, PVP players are far and few between. So, to give maximum effort, you’ll need to pick up the best hitters from where ever you can get them. Until this game starts bringing back some good numbers, we really shouldn’t be trying to limit anything.