A cool idea to add a better feel to companies and company management and engagement
Give companies a ‘Company HQ/ base/ castle’ etc. Have an area of the map that your company can own that’s instanced. If your company holds the town, your company HQ is displayed to anyone in that town (within the ‘base area’) Over time this could grow and change, and there could be different reasons to aspire to own different towns ‘e.g., we really want the bioluminescent forest cave, lets try and own Brightwood!’ .
You would Level up the company HQ using a similar mechanic to levelling up towns, with perks available for different levels of HQ. Ideas for perks could be, increased company size limit, more control over ranks (e.g 5 ranks between settler and consul), company chest where people can deposit shared items or resources for company members. Company only resource nodes around the HQ. Company notice board, company tropey cabinet.
Allow members to use their furniture from houses and place it to decorate the HQ. Give us the option to add in notice boards, calendars, and a war strategy table, so we can actually meet in a war room around a table and talk about strategy.
Have company trophies that are earned through the achievements of the company, some could be lost, and some could be time sensitive, e.g. company with the most distance run in January, most chests opened, most PvP kills, most wars won etc etc
Let us visit other company HQ and see their trophies and decorations. Let this be a way to show off your achievements that you work towards collectively, whilst providing a space for pve orientated players to exist in pve spaces to maintain these areas (possible upkeep quests/creative design ideas?)
In addition to this, you could let companies have a ‘tier’ so when you make a company, you start out at tier one, you cant make a company base, you cant own a town, etc. But after you have reached a certain numbers of members, or time active, you could rank up through various criteria.
- Tier one would be really basic 5 person friendship group
- Tier two would be, enough members for a war, but never held a town or won a war etc
- so on, so on.
- Tier 5 is a top level company for PvE and/OR PvP, running mutators, winning wars, engaging with most content at a top level.
Each tier could come with unlocks for company management, bases, company size etc including banking systems to give money from the treasury to players, and keep track of all money in and out of the company (this is actually really needed for big companies, so people don’t get accused of stealing and there are more controls on where money goes). These could be accessible from the town hall for all company members.
Just an idea I’ve had, it would be great to have some people build on it ![]()