Getting bitchslapped around while having 300 CON feels frustrating. And the current 250 and 300 CON perks give little to no value while still getting diminishing returns. I’d love to see a change to them like:
200 CON gives CC immunity while blocking (all roots, stuns)
250 CON gives Stun and ect resistance, 10% armor
300 CON gives Bleed and ect resistance, 10 elemental dmg resistance
Also the Defender tree of S’n’S feels so weak. It feels like a worse version of Warhammer CC tree. (Stun, slows, and a bit of self healing)
I think a few reworks are in need.
Make Shield Bash do a 360° or 180° spin stunning everyone for 1 sec. Additionally give it a linked perk that would make the target hit by it silenced for 1 sec. Or that a hit target has its stamina regeneration disabled for 1 to 2 seconds. (Minimal damaging as the role should be about utility)
Shield Rush feels really underwhelming rn, hitting an enemy with it is often disappointing. The concept of the ability is fitting to the class but its not executed right. This is what i wish the ability would be: You gain movement speed, rushing forward (similar to Burn Out) but more of a march with a shield in front of you 8-11m. First enemy hit is knocked back slightly and has weaken & slow applied to him. (Imagine a big rugby player seeking a target)
Defensive Formation absolutely needs to be redesigned. There are many ways in which you could make this more useful passive ability. Extend the range is quite simple but… that means we as a supportive class have to watch our teammates, allies get brutalized while we hold up our Shield and peak behind it. To me thats just very unsatisfactory. This one is up to @Developer s.
My crazy idea was. Upon being hit while bellow 50% hp, let out a blood curdling roar. Increasing in size, hittbox 5% or so, emitting a glow.(If possible, i know coding isn’t easy. You would have to then match it whit animations and everything) Giving your allies in a 5m radius and yourself CC immunity for 5 seconds or less, cleanse all debuffs. Maybe fortify that can stack with the Defiant Stance fortification instead of the CC immunity. Idk i haven’t fully figured this part out.
I know its basically a pocket Berserk ability but it seems more fitting for a beefy tank. A moral inspiration of sorts to your allies.
This is just my vision for the perk bonus points, defense tree of the S’n’S. Let’s have a discussion and let’s keep it civil. I’m really happy Shield players will be getting some love with the upcoming change but i feel like S’n’S has a lot more to be worked on. For PvE its fine but for PvP its really bad. Most of S’n’S users can only dream of wars or being anywhere near the top on the Scoreboards. We don’t even have good utility to compensate for it.
@Luxendra @Gamerman @Willard @BRGF
So yeah, this is my take on these topics. Please excuse my poor grammar as English isn’t my first language.