Correct.
Goal to balance Musket should be:
- Add bullet-drop;
- Nerf to damage beyond 50m (should apply to Bow as well);
Instead they add RNG to shots.
Correct.
Goal to balance Musket should be:
Instead they add RNG to shots.

They took the musket item and skill from the game entirely? I mean… that’d obviously shut up all the people that suck at playing so die to the musket a lot but it still feels extreme. ![]()
I wrote in other topic, but when i entered OPR, got killed by musket shortly. So it’s not dead and i still hate it ![]()
So they “didn’t” remove it from the game then like the OP said? Yay!
I mean… I feel bad for the average to bad pvprs still then of course but still yay! ![]()
I just played a war and can confirm.
0 Muskets playing war;
0 Muskets playing 3v3;
Maybe 1 crazy dude playing Musket in OPR.
Congratulations AGS.
This is the BEST NEWS. Thank you AGS, If I Could Id just send you money for this LOL.
Brother… you think someone using an OP meta build makes them the better player…
What you call “an OP meta build”, us good players call “their skills they learned from hours of playing”.
Eh.
you’ll QQ about bows or firestaffs now… don’t worry, removing the musket didn’t make you a better player
What you call
I call watching a youtube video or streamer for 10 minutes
ill give u a like for the imagination and time spent, however i’ve got not frigging idea what u mean.
lol I don’t get it either but I’ll throw a like for effort as well
What I mean is, if the game adds skills that allows you to reflect projectile, being able to nullify Projectile, or even absorb them to heal or whatever.
Just something to actually counter range. Even invisibility would go along way in combating to range.
Rather have something like to weaken range weapon without actually nerfing the range weapon.
ahh aite, we all were in need of an explanation apparently. About a counter to rangeds, ur bigger friend its dsync, dance around like a headless chicken and u’ll see the magic.
Are you serious?
Maybe my game is broken but I feel almost no difference than before the patch. The crosshair bigger but thats just a face bloom.
I have played musket a lot, it is fairly niche in wars prior depending on if you are on attack or defense sometimes but the biggest issue i have with it is you can be completely still but you take about 1.75 s to reload each round and it takes about 2 seconds to get an accurate ish (terrible rng tbh) and bullet time you are only damaging someone maybe every 4 seconds now which makes it impossible to kill anyone. Obviously there is shooters but it just reduces it slightly realistically and you cant move much and tra k a player either without significant blooming either. I think that is biggest thing that ia ridiculous. You tore apart a weapon that i think that had issues outside of that imo. Between mortal empowerment and the layout of opr just scaled it to where i do not think people understood (or rather didnt care to even think in general) about what plagued the game more. But for most they have never picked it up pre or post patch, just complain mindlessly because they cant just run in a straight line to you and tank it all without slotting anything to mitigate it. I run 50 con and cant take more hits from muskets most becuase i built around it. Is what it is I guess, we will see if they do anything. Also accuracy perk on a musket is a joke. Barely chances anything realistically.
Well 99% pvp player are happy about it
and now these players cry about bow and fs nothing changed