Consider adding Craft Packs in Faction Vendors

Very simple idea here: (i’ve posted this idea deep in other threads but figured I’d put one right on top)

Add Daily Craft packs to the faction vendors.

Each pack contains the material needed for daily crafting. 50 Tier5 refined resource, 10, 10 each raw resource.

For specific example 50 Orichalcum Ingots, 10 Tolvium, 10 Cinnabar.

Cost 4,000 Faction Tokens, 250 Coin each. (16k faction, 1K coin for the required daily 4)

PRO:
Assisting the very serious issue of tier5 resource availability
Removing some coin from the game
Improving faction vendor rewards, gives some real end game usability
Increasing viability of doing PVP missions for the tokens (more open world pvp)
Directly reducing the bottom line of bot/rmt’ers
alleviating player frustration
alternate path to daily activity completion

CON: ? Ummmm
A legit gatherer may lose some profit?

-pantz

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I think this is an interesting idea but i am not sure it balances well with a player economy.

We dont have vendors to sell to, i doubt they would consider straight selling materials from a vendor even for tokens.

I think youd have a higher chance of selling yield pots for faction tokens that only function while pvp flagged and offer a 50% yield bonus but expire on death.

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This is a player driven economy, and all the “Craft Packs” will do is further depress the value of the items.

As already pointed out, we don’t have vendors to sell to, and installing that will regulate the market and no longer make it player driven.

Actually a legit farmer will lose all their profit, and not have a reason to play anymore. Great way to kill the player base further IMHO.

Thanks for your response.

I have trouble when it comes to absolutes. I can’t agree that creating daily packs that only involve a small amount of Tier5 resources topple the player driven economy and take away ALL gathering profits.

This “player driven economy” is full of problems; hacks, dupes, bots, cheats and all sorts of slimy tactics on the trading post. Blocking buy orders, market manipulation, number pinning (using 11111.11 or similar) in order to trick the distracted player

– If I believed I was dealing with honest MMO’s players all the time, I wouldn’t have to post this.

I see your point on market regulation; by offering 50ori ingots 10 tov and 10 cinn - for 250 coin total I’ve depleted their value. –
Orichalcum is about .85 on COS, tolv and cinn ~12.5. So essentially the packs offer the raw material for free as the cost of the tolv&Cinn roughly equal 250 coin.

I understand, but here again, this is the point! If the F*ing resource was there to harvest, we’d not even be talking about this.

I just can’t agree with making the daily craft material available via Faction questing / rewards (which truly needs some love) takes “ALL” gathering profit. - Just don’t see it.

thank you again for contributing to the discussion, nothing gets solved in silence.

-pantz

The resources ARE there. In fact, Starmetal and Ori nodes were increased and the respawn timer lowered to increase the amount there. Farming is in the best state it has ever been in, and if you don’t agree then you never made the walk from First Light to Brightwood for the T5 Smelter because to fast travel with Ori was 400 Azoth and you only had 200.

If it were just the Cinni/Tov for 250g and 4k Faction Tokens, that to me might actually make sense since gathering those are RnG/Luck based… or just increase the amount in the Aptitude caches. But not the Ori, and especially not in ingot form. You’re not just devaluing Ori at that point, but also the Iron, Flux, Charcoal, Starmetal, Silver, Gold, and Platinum.

Yes, there are issues with “player driven” economy… just like there are problems with the “in real life” economy. That’s part of the challenge of the game. I have for a long time maintained that New World is a deeply complex and involved game that requires a multitude of skills, mechanical and mental, to be good at, and this is part of it.

Vendors to me are not the answer to this problem which, quite frankly, I don’t think it is a problem.

I don’t condone nor participate in any of these but, I also don’t see that any of those activities justify the idea of a cache that would put a hard ceiling on the value of raw materials. Everyone would purchase these in any situation when the market price exceeded the faction vendor price.

The entire crafting play loop is affected by economic inflation and currency in circulation. This would detach one link in that chain and artificially remove the economic state on your server from the equation. I am just not sure that makes sense. As currency in the game increases from generated gold everything appreciates in value in relationship to currency. Everything is always getting more expensive.

Vendor prices tend to be static. For things like say charcoal that might make sense. But for a premium crafting material like orichalcum ingots. That needs to stay attached to the current economic state as it relates to all materials.

This is actually not necessarily true.

An Asmodeum ingot on most servers last year never went below the $200g price point.

This year, I’ve seen it as low as $80g an ingot.

Why? There are a few reasons in my mind:

  1. Light armor is META
  2. Weapons of choice use little Asmo
  3. There is less crafting
  4. There are more resources available

Raw material prices have dropped with demand… but those who craft have increased the prices of their BiS rolls as there are less people crafting and therefore less BiS being crafted.

I agree with everything else you say though Sonickat… just not that everything is getting more expensive.

Wow! thank you both for such good quality posts!

I remember doing the first light - windsward - brightwood trek a lot when I first started. Also spent plenty of time east of first light doing portals, getting hemp and rawhides.

Doing those runs back then; the resources were there and abundant. Again, I would have no complaints if that sort of abundancy still existed. I still do that run occasionally for iron.

Getting IronWood is horrible, go to any spawn location and it’s gone and/or several people both bot and legit will pass your screen. Decent players move along, trashy ones will drop mobs on you, and bots will teabag empty stumps. :slight_smile:

  • Orichalcum is only SLIGHTLY better (early AM EST), Wirefiber is ok(again early morning), Leather is fine all the way around.

Forget about it during primetime. -

I don’t play the game to make coin, in fact quite the opposite and I’m usually quite broke rn I have under 5K on my person haha. - So I’m not keen on paying someone for stuff that I can get myself

I’m not interested in eroding anyone’s gameplay either. But my gameplay IS being eroded, thus I’m always looking for ideas.

-pantz

Your describing symptoms not causes.

  • Player Numbers are dwindling and those that are interested in the game aren’t playing right now because of the uncertainty caused by the balance patch. No serous crafter right now is actually crafting anything because no one is buying. Strictly because people aren’t spending on uncertain things that might change. Many aren’t even playing but waiting to see what the PTR patch looks like.
  • Bots don’t take days off. So in these lulls when player counts go down - bots just keep cranking out materials. They drive the material prices down as the supply inflates faster than demand.

My statement about items always inflating was meant to be taken in the context of a stable economy where you have the naturals inflation of an MMO and player counts are stable and no outside factors. As a general rule most developers prefer a small amount of inflation. But many other factors can affect market prices even while the economy inflates from larger quantities of currency in circulation in the economy.

Yea lets make all t5 mats worthless :+1::+1::+1:

I like this idea, we do need more things to buy from the faction vendor. I am constantly at maximum cap with faction points and nothing to spend them on.

I would love to see seasonal PVP armor sets, and weapons with set bonuses that can be purchased from the faction vendor too. Being able to do dailies via the faction vendor would also be nice and allow people to enjoy the content they want to do without missing out on things or for things to feel like a chore.

Seasonal housing items, and seasonal skins are also things I would love to see.

@o-o

We need more gold sinks, especially pay for convenience or big one time purchases.

We don’t need more mats in the economy out of thin air.

For me, I don’t need another gold sink. But I could definitely use a reason to care about faction tokens.

Honestly I’ve no use for them outside of making bags/chests for myself and friends.

Does not add to current system. In fact current system should be fixed:

  • schematic for bis pvp and pve: drop from pvp and pve only
  • reward pvp with tears and pve with materia
  • both should allow to obtain from afaction vendor pvp or pve only mods and some crafting materials (t5)

And we dont need ori and other stuff. You should be able to see pvp/pve mods for gold nad then get what you need using gold.

Lots of posts about not needing mats…

I try to craft in this game. (don’t go down the gambling rabbit hole, that’s another story)

Those of you opposed to having more mats available, are you crafters or are you just making bank from selling harvested goods or flipping the market?

I WANT to craft, I want to make my specific gear sets, my tools, my furnishings and trophies! It shouldn’t be an uphill (bothways!) street to simply meet the daily crafting cooldown.

Edit: rephrased: I can’t see how adding some alternate methods of material acquisition will have a sizeable impact on the market values, nothing compared to the massive swings due to meta changes.

-pantz

please add shirking fort/ freedom and refreshing move to the faction vendors at pretty high cost, thatll give meaning to running faction missions and help stablize such an obscene price for craft mods

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