Alright. Here we go.
The problem with healing and disease is the heal buff to disease availability ratio.
There’s more ways to stack heal buffs than there are to stack disease. The counter to heals is extremely ineffective.
Give lifestaff a higher base damage so that focus scaling into it’s base damage yields higher rewards.
So in turn this makes all heals stronger right? BARE WITH ME. If you take the heals and multiply it by 2 due to doubled weapon damage and heals being based off weapon damage of the LS then take all of its buff healing outputs and cut them in half you essentially have the same heal.
For example: fictitious numbers just for reference.
Base weapon damage after focus scaling = 1500
Amount of buffs available to buff healing = 200%
100% weapon damage on Divine Embrace = 1500 Base Heal
Divine Embrace + Heal Buffs = 4500 (200% Bonus means 3x)
Equipload = Light x 1.3
Total heal = 5850 Divine Embrace
Disease affects that 200% heal buff.
100% Disease on a player cancels out 100% of the 200% bonus healing and makes a 5850 Divine Embrace Heal turn into a 3k heal before equipload is factored in. This equals a 3900 Divine Embrace Heal.
Essentially 100% disease stacked on the attacker side is only a 33% heal Nerf in total. This is the issue with healing. The counter to it is not a counter. It’s a wet paper bag in a tornado.
If you double the base heal and cut the bonuses in half you have a better level of play with disease.
3k weapon damage (oh my god, healers will actually do damage? LA heals double as a bi-product)
LS weapon Damage = 3k
Available heal buff = 100%
Base Divine Embrace = 3k
Divine Embrace + Heal Buffs = 6k
Equip load = Light x 1.3
Total heal = 7800 Divine Embrace
100% disease stacked on a player makes the 7800 Divine Embrace Heal = 3900
If you go to the cap and mitigate 100% heal buff and disease to the actual extent of disease applying and cap it at 50% then you end up with an 1800 Divine Embrace Heal. Good luck diseasing for 150% though.
If you Disease someone for 150% currently with previous numbers you still end up with 2925 Divine Embrace Heal compared to the 1800.
200% disease = 1800 heal due to cancelling heal buffs and now youre at base heals.