Consistent Disconnecting to login servers, once in game works fine

Listed 2 logs, First is the d/c 2nd is success log in i usually get to around 300 in que when i D/C it seems like i’m trying to connect to AWS server too fast or something. I understand you guys are working on things and love the game so far. Can provide any other info needed to solve. TIA

<2021-09-30 01:35:39.001>: [Info] (AZCore): [SteamAuth] Attempting to refresh AWS credentials
<2021-09-30 01:35:39.001>: [Info] (AZCore): [SteamAuth] Calling Http API: https://d2oeuvxi3kfsrw.cloudfront.net/prod/credentials
<2021-09-30 01:35:39.218>: [Info] (AZCore): [AuthStackCredentialsProvider] Successfully refreshed gateway AWS credentials, next attempt will start after 2021-09-30T02:30:39Z
<2021-09-30 01:35:39.218>: [Info] (AZCore): [AuthStackCredentialsProvider] Successfully refreshed persona AWS credentials, next attempt will start after 2021-09-30T02:30:39Z
<2021-09-30 01:35:39.235>: [Info] (AZCore): [SteamAuth] Successfully updated AWS credentials.
<2021-09-30 01:35:51.364>: [Info] (AZCore): [GameConnection] Waiting in login queue… Ticket (77fdadbd-9f10-484a-8481-00424b487084_991595a9-3b09-4301-b666-b35cb6af4ea7), Position (1019)
<2021-09-30 01:36:12.434>: [Info] (AZCore): [GameConnection] QueueLogin failed: [992a80bb-5e60-4030-827a-4ffb9f10c5f0] [HttpError] Unable to parse ExceptionName: HttpError Message: Failed to refresh ticket, refresh too frequently: ticketId=991595a9-3b09-4301-b666-b35cb6af4ea7 (429)
<2021-09-30 01:36:12.434>: [Info] (AZCore): [GameConnection] Report Error: Reason: 11 BannedUntilEpochMS: 0d
<2021-09-30 01:36:12.434>: [Info] (AZCore): [Game] CGame::OnConnectionFail: OnConnectionFail: Reason: 11
<2021-09-30 01:36:12.434>: [Info] (AZCore): [Game] CGame::ActorContainerDisconnect
<2021-09-30 01:36:12.434>: [Info] (AZCore): [GameConnection] GameConnectionWrapper::Disconnect
<2021-09-30 01:36:12.434>: [Info] (AZCore): [Game] CGame::OnDisconnection: Disconnected from REP
<2021-09-30 01:36:12.448>: [Info] (AZCore): [GameConnection] Update state WaitingForQueuedLogin to new state Disconnected
<2021-09-30 01:36:12.448>: [Info] (AZCore): [GameConnection] Initialize current retry count : 0
<2021-09-30 01:36:12.448>: [Info] (AZCore): [GameConnection] GameConnectionWrapper::Disconnect
<2021-09-30 01:45:32.632>: [Info] (AZCore): [GameConnection] Initialize current retry count : 0
<2021-09-30 01:45:34.445>: [Info]: CSystem::Quit invoked from thread 25912 (main is 25912)
<2021-09-30 01:45:34.445>: [Info] (AZCore): [Game] CGame::ActorContainerDisconnect
Here is first where I d/c ^
Here is where I connect <2021-09-29 03:50:45.002>: [Info] (AZCore): [GameConnection] Received a login ticket: 77fdadbd-9f10-484a-8481-00424b487084_c28cf70b-1f32-44d3-9fcc-e7e1a2aaf95f, location: @mm_loginservices_location_FTUE000, Refreshed Ticket
<2021-09-29 03:50:48.172>: [Info] (AZCore): [GameConnection] Received a login ticket: 77fdadbd-9f10-484a-8481-00424b487084_c28cf70b-1f32-44d3-9fcc-e7e1a2aaf95f, location: @mm_loginservices_location_FTUE000, Refreshed Ticket
<2021-09-29 03:50:48.172>: [Info] (AZCore): [Game] LogEnvironmentString: World ID: 77fdadbd-9f10-484a-8481-00424b487084
<2021-09-29 03:50:48.172>: [Info] (AZCore): [Game] LogEnvironmentString: World Name: live-2-11-4
<2021-09-29 03:50:48.172>: [Info] (AZCore): [Game] LogEnvironmentString: Character ID: b7b735a8-c533-4817-b8e8-7e7a7bdf6f7b
<2021-09-29 03:50:48.172>: [Info] (AZCore): [Game] LogEnvironmentString: REP Address: 54.161.162.151
<2021-09-29 03:50:48.179>: [Info] (AZCore): [GameConnection] Update state WaitingForQueuedLogin to new state QueryForRemoteConfigClass
<2021-09-29 03:50:48.189>: [Info] (AZCore): [StackConfig] LayerS3(): layer’s “remoteCfg.public.CognitoId” S3 key (old: “applications/public/configuration-sets/CognitoId/us-east-1:6ddd6498-c7d2-4df5-9ac6-855f140a3f09/versionless”), reset to new value: “applications/public/configuration-sets/CognitoId/us-east-1:6ddd6498-c7d2-4df5-9ac6-855f140a3f09/versionless”
<2021-09-29 03:50:48.189>: [Info] (AZCore): [GameConnection] Update state QueryForRemoteConfigClass to new state WaitingForRemoteConfigClass
<2021-09-29 03:50:48.417>: [Info] (AZCore): [StackConfig] Retrieved layer’s “remoteCfg.public.CognitoId” async remote config, with S3 key: “applications/public/configuration-sets/CognitoId/us-east-1:6ddd6498-c7d2-4df5-9ac6-855f140a3f09/versionless” successfully, size: 67

<2021-09-29 03:50:48.423>: [Info] (AZCore): [GameConnection] Update state WaitingForRemoteConfigClass to new state QueryForRemoteConfigClass
<2021-09-29 03:50:48.439>: [Info] (AZCore): [StackConfig] LayerS3(): layer’s “remoteCfg.public.CognitoIdv” S3 key (old: “applications/public/configuration-sets/CognitoId/us-east-1:6ddd6498-c7d2-4df5-9ac6-855f140a3f09/220;1434484”), reset to new value: “applications/public/configuration-sets/CognitoId/us-east-1:6ddd6498-c7d2-4df5-9ac6-855f140a3f09/220;1434484”
<2021-09-29 03:50:48.440>: [Info] (AZCore): [GameConnection] Update state QueryForRemoteConfigClass to new state WaitingForRemoteConfigClass
<2021-09-29 03:50:48.506>: [Info] (AZCore): [GameConnection] Update state WaitingForRemoteConfigClass to new state QueryForRemoteConfigClass
<2021-09-29 03:50:48.523>: [Info] (AZCore): [StackConfig] LayerS3(): layer’s “remoteCfg.public.WorldId” S3 key (old: “”), reset to new value: “applications/public/configuration-sets/WorldId/77fdadbd-9f10-484a-8481-00424b487084/versionless”
<2021-09-29 03:50:48.523>: [Info] (AZCore): [GameConnection] Update state QueryForRemoteConfigClass to new state WaitingForRemoteConfigClass
<2021-09-29 03:50:48.590>: [Info] (AZCore): [GameConnection] Update state WaitingForRemoteConfigClass to new state QueryForRemoteConfigClass
<2021-09-29 03:50:48.606>: [Info] (AZCore): [StackConfig] LayerS3(): layer’s “remoteCfg.public.WorldIdv” S3 key (old: “”), reset to new value: “applications/public/configuration-sets/WorldId/77fdadbd-9f10-484a-8481-00424b487084/220;1434484”
<2021-09-29 03:50:48.606>: [Info] (AZCore): [GameConnection] Update state QueryForRemoteConfigClass to new state WaitingForRemoteConfigClass
<2021-09-29 03:50:48.673>: [Info] (AZCore): [GameConnection] Update state WaitingForRemoteConfigClass to new state QueryForRemoteConfigClass
<2021-09-29 03:50:48.690>: [Info] (AZCore): [StackConfig] LayerS3(): layer’s “remoteCfg.publicGameplay.CognitoId” S3 key (old: “applications/publicGameplay/configuration-sets/CognitoId/us-east-1:6ddd6498-c7d2-4df5-9ac6-855f140a3f09/versionless”), reset to new value: “applications/publicGameplay/configuration-sets/CognitoId/us-east-1:6ddd6498-c7d2-4df5-9ac6-855f140a3f09/versionless”
<2021-09-29 03:50:48.690>: [Info] (AZCore): [GameConnection] Update state QueryForRemoteConfigClass to new state WaitingForRemoteConfigClass
<2021-09-29 03:50:48.756>: [Info] (AZCore): [GameConnection] Update state WaitingForRemoteConfigClass to new state QueryForRemoteConfigClass
<2021-09-29 03:50:48.773>: [Info] (AZCore): [StackConfig] LayerS3(): layer’s “remoteCfg.publicGameplay.CognitoIdv” S3 key (old: “applications/publicGameplay/configuration-sets/CognitoId/us-east-1:6ddd6498-c7d2-4df5-9ac6-855f140a3f09/220;1434484”), reset to new value: “applications/publicGameplay/configuration-sets/CognitoId/us-east-1:6ddd6498-c7d2-4df5-9ac6-855f140a3f09/220;1434484”
<2021-09-29 03:50:48.773>: [Info] (AZCore): [GameConnection] Update state QueryForRemoteConfigClass to new state WaitingForRemoteConfigClass
<2021-09-29 03:50:48.840>: [Info] (AZCore): [GameConnection] Update state WaitingForRemoteConfigClass to new state QueryForRemoteConfigClass
<2021-09-29 03:50:48.857>: [Info] (AZCore): [StackConfig] LayerS3(): layer’s “remoteCfg.publicGameplay.WorldId” S3 key (old: “”), reset to new value: “applications/publicGameplay/configuration-sets/WorldId/77fdadbd-9f10-484a-8481-00424b487084/versionless”
<2021-09-29 03:50:48.857>: [Info] (AZCore): [GameConnection] Update state QueryForRemoteConfigClass to new state WaitingForRemoteConfigClass
<2021-09-29 03:50:48.923>: [Info] (AZCore): [GameConnection] Update state WaitingForRemoteConfigClass to new state QueryForRemoteConfigClass
<2021-09-29 03:50:48.940>: [Info] (AZCore): [StackConfig] LayerS3(): layer’s “remoteCfg.publicGameplay.WorldIdv” S3 key (old: “”), reset to new value: “applications/publicGameplay/configuration-sets/WorldId/77fdadbd-9f10-484a-8481-00424b487084/220;1434484”
<2021-09-29 03:50:48.940>: [Info] (AZCore): [GameConnection] Update state QueryForRemoteConfigClass to new state WaitingForRemoteConfigClass
<2021-09-29 03:50:49.007>: [Info] (AZCore): [GameConnection] Update state WaitingForRemoteConfigClass to new state QueryForRemoteConfigClass
<2021-09-29 03:50:49.023>: [Info] (AZCore): [GameConnection] Update state QueryForRemoteConfigClass to new state StartREPConnection
<2021-09-29 03:50:49.040>: [Info] (AZCore): [GameConnection] GameConnectionWrapper: start REP connection RepAddress = 54.161.162.151, worldId = 77fdadbd-9f10-484a-8481-00424b487084
<2021-09-29 03:50:49.042>: [Info] (AZCore): [GameConnection] Update state StartREPConnection to new state WaitingForREPConnection
<2021-09-29 03:50:49.347>: [Info] (AZCore): [GameConnection] GameConnectionWrapper: REP socket connection established, now waiting to register
<2021-09-29 03:50:49.390>: [Info] (AZCore): [GameConnection] GameConnectionWrapper: received registration response from REP
<2021-09-29 03:50:49.390>: [Info] (AZCore): [Game] LogEnvironmentString: Server version: [RELEASE].Javelin.1.9.220.1434484
<2021-09-29 03:50:49.391>: [Info] (AZCore): [GameConnection] GameConnectionWrapper: start actor game connection
<2021-09-29 03:50:49.391>: [Info] (AZCore): [GameConnection] Update state WaitingForREPConnection to new state WaitingForActorGameConnection
<2021-09-29 03:50:49.524>: [Info] (AZCore): [GameConnection] GameConnectionWrapper: actor game connection succeeds
<2021-09-29 03:50:49.524>: [Info] (AZCore): [GameConnection] Initialize current retry count : 0
<2021-09-29 03:50:49.524>: [Info] (AZCore): [GameConnection] Update state WaitingForActorGameConnection to new state WaitingForSpawnPoint
<2021-09-29 03:50:49.541>: [Info] (AZCore): [GameConnection] GameConnectionWrapper: spawn point found
<2021-09-29 03:50:49.541>: [Info] (AZCore): [GameConnection] Update state WaitingForSpawnPoint to new state WaitingForAOIClient
<2021-09-29 03:50:49.624>: [Info] (AZCore): [GameConnection] GameConnectionWrapper: AOI client available
<2021-09-29 03:50:49.624>: [Info] (AZCore): [GameConnection] Update state WaitingForAOIClient to new state WaitingForPlayerSpawn
<2021-09-29 03:50:49.724>: [Info] (AZCore): [ClientContext] Initialize()
<2021-09-29 03:50:49.724>: [Info] (AZCore): [ClientContext] Cleanup()
<2021-09-29 03:50:49.728>: [Info] (AZCore): [streamingGDEManager] Initialize()
<2021-09-29 03:50:49.729>: [Info] (AZCore): [AsyncMapUnload] Loading of map “Climax/ClimaxFTUE_02” deferred in order to async unload previous level “frontendv2”: starting async unload…
<2021-09-29 03:50:49.735>: [Info] (AZCore): [AsyncMapUnload] Lumberyard Connection State: “WaitingForPlayerSpawn”
<2021-09-29 03:50:49.735>: [Info] (AZCore): [AsyncMapUnload] waiting… numJobs 1, AssetBus::context.m_queue.size(): 404, waitingRefs (from bus): 0
<2021-09-29 03:50:49.748>: [Info] (AZCore): [AsyncMapUnload] waiting… numJobs 1, AssetBus::context.m_queue.size(): 0, waitingRefs (from bus): 0
<2021-09-29 03:50:49.764>: [Info] (AZCore): [AsyncMapUnload] waiting… numJobs 0, AssetBus::context.m_queue.size(): 117, waitingRefs (from bus): 0
<2021-09-29 03:50:49.780>: [Info] (AZCore): [AsyncMapUnload] DONE waiting… numJobs 0, AssetBus::context.m_queue.size(): 0, waitingRefs (from bus): 0
<2021-09-29 03:50:49.780>: [Info] (AZCore): [AsyncMapUnload] …allowing map change

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