Enjoyable / but repeatable tasks. It is almost like each area is the exact same layout (buildings).
Tracking: Allow for users to pick what they want to track. I do not need to know where every turkey is while trying to track Ore. Adding a Mini Map as optional is a good idea.
LFG: Relying on chat to find a group is a bit 2008. There should be a Looking For Group queue that players can sign up and be picked. They sign up as DPS /Heals/ Tank and teams can add them by looking at their gear score faster than walking to them and inspecting.
Storage: Would love if storage could be linked but understand the reasons behind why it isn’t
Chat alerts: If i get DM’d i hear the ding and notification but when you go to chat there is no highlight as to the latest DM. If there is an option i missed it but i went over every option. Also the ability to pick what chats i want muted (being able to see Group / Area / Faction chat at the same time instead of having to pick global.
ORBS: Having to have orbs to run dungeons or “Expeditions” just creates more busy work for someone to level JC and craft Orbs. I level my JC but hello MATS are damn near impossible to find/craft, therefore have to wait until i get let in a group that has an ORB.
Loot Tagging: Agreed with most that if i kill something there should be a 2or 3 min timer to skin it or loot it before it goes for public skinning. Same goes for Ore, had an issue where a toon stopped mining his ore to go tag another one and the ore got locked for him only.
Faction Quests: Mix it up a bit not just Raid / Plunder / Hunt
Mounts / Fast Travel: If AG will not add mounts then add more fast travel points. There is like only 2 “maybe” per zone (though i think it is 1). I should at least be able to equip a pedometer to track my steps.
Enemy Aggro zones and Follow: No way a mob should chase me half way around the map, haha. Also if im on one side of the road, they should Aggro pull from the beach.
NW has some bright spots that need some cleaning up and additions need to be made for QOL (quality of life)