maybe those who don’t play with a shield don’t know, but each type of shield, in addition to having different defense and resistance, also have specific perks.
Round shield provides the most offensive: keen and vicious
Kite shield provides some buffs while you hit, being less offensive, but making a good balance between defense and attack buff: keenly fortified
Tower shield has the highest defense and stability, encouraging you to keep your shield up longer, but lacks unique perks useful for pvp.
So, thinking in that sense, encouraging to keep the shield up for longer, it would be interesting to have a perk that consumes the enemy’s stamina when blocking an attack from him.
Calm! I know this can be extremely strong, but if we limit this to melee attacks only (not skills) and put an acceptable value on stamina consumed, we can create an interesting and balanced mechanic that is in the shield proposal, keep it raised for more time!