Expedition, where we would face human like NPC’s of infamous Iron Rose Order in the heart of their operation: The Iron Rose Cathedral / Monastery / Garrison:
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Compact Layout
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Monastery vibe
Cathedral would consist of different castle quarters:
- Military Quarter: human like lost NPC’c in training with dummies and practicing fight / main Boss is a master of arms, 3 phases when he swaps weapons
- Graveyard Quarter: we fight more weathered form of lost and dangerous ghosts
- Library Quarter:
We fight a powerful mage (druid, shaman) as a main boss and his followers:
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Studs Quarter: we fight exotic animals
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Dungeons Quarter: we fight lost / rescue villagers
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Depths Quarter: Cathedral was build on ancient ruins / we fight ancients
aesthetic: ancients monuments, sculptures incorporated into buildings in a new, fresh way -
Smelter Quarter: we fight castle craftsmen
- Botanical Quarter: majestic garden / we fight angry earth fauna and flora
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Kitchen District: we fight skilled kitchen master and his helpers, fun fight with throwing food at the kitchen master to break his stamina
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Apothecary Quarter: we fight the grand wizard; monsters which are a result of mysterious experiments with magic
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Theatre Scene: Romeo & Juliet fight
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I can imagine that Cathedral consist of more than 1 expedition, each quarter could be a separate concept.
or
Ever changing expedition:
…::: To summon end boss we would have to clear 3 out of 6 wings, each week only 3 wings would be active :::…
3 runes would empower the altar and summon final boss in the middle of castle courtyard
- The expedition entrance, catherdral gates, could be more like reference not related to in scale phisical location in game, so to not create the need to place a real size castle where the expedition is. Simply, same as dynasty and B&B we could sail to the island location.
- Please add more unique boss models
For more ideas of mine, please visit:


















