Content Suggestion

TLDR: Open PvPvE territory where anyone outside your group is hostile - unique rewards the further you make it into the zone

Long Version - Will keep to bullet points

  • Lore: Zone has become overcome with corruption, players are tainted by corruption to the point they cannot recognize friend from foe (outside their group) - so everyone is hostile

  • PvPvE: Groups can fight each other. Monster start at level 50 and get progressively harder the further into the zone you go - Elite 66 being at the center

  • Corruption Rewards: Trees/rocks/plants/drops are all “corrupted” - if you leave the zone with them you can purify them into raw mats or weapon rolls based on how many corrupted items you have, and based on GS (could be another opportunity for expertise drops)

  • Optional: Maybe if a player kills you then they can take your corrupted resources you’ve farmed - up for debate

  • Multiple fast travel shrines throughout - must sacrifice a portion of your corrupted resources to use

Critique it! Lets talk

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