I’ve played 310 hrs in “this”, and here’s what I say: That “game” have a critical issues in core of it, in any aspect, which is connected with each other.
But, let me tell you about this in sequence.
First of all, I’ll touch leveling, but it is not the main and destructive problem of this game.
Core issues is:
a) Its locked by dungeon quests;
b) Its hardly to progress period from 30~ to 60: u just can’t go do quests, coz there’s so few of them, and its won’t give u needed amount of exp, which demands to reach 60, u should do board’s “quests”. And its connected to craft and economics.
Second, its craft and economics:
a) The core issue, that craft and economics system were designed in a way of Albion Online. Let me clear: NW simillary to AO have a different tradeposts markest, but, it does not offer a loot and craft mechanics of AO. As an example, in AO every, literally, EVERY gear that you can recieve in EVERY aspect of the game (i.e. mob loot, dungeon loot, craft, trade, etc) is made BY the player. Your gear can be broken (I mean case, when it can’t be repaired) during fights, deaths, it also can be taken from you corpse by mob (and this item will occur in loot table of this type of mobs, but in amount of exemplar which was lost) or player, you can trade your gear in player’s market, or on ingame black-market (and this item also will occur in loot table of mobs), where the game itself will buyout your gear. And this system works perfectly in AO, but, why in NW it doesn’t? Simple answer: coz this system was modified in a way that it shouldn’t be:
a.1) To levelup your profession, you need to craft a lot, A LOT of items, which negate their value, because we have a limit of 3000 players per server, and besides, each player gets good gear from quests, chests, mobs and dungeons, and these items doesn’t broke in a whole time. You can’t loose that item during pve/pvp. And this is an aspect of completely different type of gearing, craft and economics.
a.2) Raw resources and refined resources. First of all: its okay, that its cheap. But its not okay in a fact, that goes behind: nobody buys it. Nobody buys a t1-t4 lvl resources, the whole list of gems (socket gems too), gear mods… well, this list as long as long 90% of list of whole resources/items in game. And there is a reason, why nobody buys it: its easy to collect it, because you can farm in pve-mode. No one can gank you and take your resources.
And this leads us to, that AGS made an overproduction crisis in game-desing: players produce much, much more, than players can, need and want to consume.
My point is: AGS wanted a AO-type craft and economy system, but, someday, they just changed this, but, not completely. As a result, we, players, got broken craft and economics system. Which leads us to…
b) Company broken. Even if don’t count that game DOESN’T HAVE A GUILD BANK SYSTEM, the company and territories systems are completely broken by itself, craft and economics.
What do we have: some (for an example, 5 companies with 100 ppl in each) game communities rushes to a server. When every member of company reaches 1000 gold, they simply give it to treasure, buys a territory, and start to dominate on the whole other companies, which can’t afford this “rushbuy” tactics. You can counter me like: “Yo, bro, u can make a 100ppl company by urself lol”. Yes, I can, but anyways we will be outranged at the start because of this:
b1) When you craft, refine and trade in a city, company-holder of this territory recieves a fee from it. And an amount of gold recieved is regulated by taxes, which can be set by governing company. And this means, that, company takes a boost in gearing and fortress upgrades. And this boost is incredible, in some little income in 200k/day (and its little, rly), u can gear up your fighters in 580-600gs in a two-three days. From this, follows that company, which want to siege a territory and take it, should spend much more time in game for farming resources and gold to be able, at least, try to siege. IMHO its not that fair.
IMHO: game should be closed and re-worked, coz its broken in a core.