Craft PVE now or after patch?

hmmm
if u want best damage for pve u should split each weapon with bane
example:
corrupted ( corrupted Bane / Vicious (rouge for melee weapon ) / Ref Move or keenly powered ) i like ref move buc it let me do ability super fast as spear or ga or hammer yes hammer just try and u will see ref move on hammer is awesome

i have all weapon with rogue ref move and bane for ech enemy I’m missing only Hatchet for angry earth

15 - 25 % of all gypsum casts right now on PTR give legendary items

15 % is for weapons
around 20 % for armors
25 % for jewelery

almost none of the items received this way have those old crap perks …harvesting/mining/armorer/engineer and so on

Even if devs tune this down for live game it will still be source of great PvE equipment

As far as i have noticed …light/medium/heavy results for example are divided evenly

I have received some weapons/armors/jewelery that are true perfection for PvE and some that could be called Uber BiS for PvP

Lets hope you have saved lots of gypsum casts…i’m sitting on nearly 300 atm.

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After patch crafting will be worse for PvE stuff. There are replica items, but they have fixed and worthless stats, except heavy (con). It’s a shame really and AGS should do something about it.

maybe instead angry earth bane for hatchet ? so u will save extra * craftslots* because fire works for pve + pvp ?.. is it possible atm to craft with attunement + rogue + emp/refresh move/ vicious/ench ?

You don’t really need refreshing move on a spear. It has enough CDR on its own and doesn’t really make it much faster.

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maybe but im not gonna do heavy attack every time i want to reduce ability cd right ?
reduce cd for spear only heavy
also spear deal alot damage with ability so yes ref move IMO perfect for spear

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Rogue is damage con and cannot roll with vicious or enchanted, you can roll RM or Keenly Empowered though as they are proc

What he’s saying is the innate cdr is more than enough to cycle abilities fluidly and the fact that you’ll be cycling abilities plenty often even without RM would make slotting something other than RM more worth it. Keenly jagged gives a debuff that makes you do 10% more damage across the board and is generally the go to for spears when it comes to what Proc perk you want.

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after patch:

dmgcategory dmgcon proc element (proc before)
bane 15% rogue 19% keenly emp. 15% for 5s (10s cd) attunement 18% (1s cd)
vicious 12% crit dmg refreshing move chain 15% (2s cd)
enchanted 9,8% shirking 40%
thwarting strikes 12%

for now bane + rogue + keenly emp. is BIS

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Bane + Rogue + Attunement ( if correct element) after. :smiley:

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yes sir

but there is a problem with element. if you have angry earth bane + rogue + flame att. (for example) and garden muta has hellfire… flame att is useless :smiley:
so idk maybe i would stick to keenly emp

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Refreshing move is a wasted perk on spear because it already has a lot of built in cooldown reduction

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What? No. You can reduce it with every second light attack. You get a huge amount of CDR every time you hit an ability after you dodge. Every time you vault kick…

Just keep an eye on the tp and buy someone elses failed roll cheap.

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Ive been reading the comments and im seeing a lot of great suggestions and how some people are arguing about refreshing move and what not and just wanted to put my own thoughts out there.

Refreshing move is NOT NEEDED IF: You have 5 Refreshing (give or take)

  • I run 4 Refreshing and 2 Refreshing Evasion, as a result, I actually OVER CAP on CDR on my spear abilities

Keenly Empower is NOT NEEDED IF: You have both vault kick and skewer since they give 40% empower and if you have VG (20% empower) on your team for mutations then you will over cap on empowering regardless.

So what would the third perk be?

  • A spear perk could work, mainly skewer and perforate as they can help IF your team needs to cap on weaken for bosses OR you need more survivability since you suck at the game (not serious lol)

  • If you want more dmg in invasions I recommend Rogue and Arcane Attunement/Keenly Jagged for maximum dmg against bosses stacking on the door with only their backs to you

  • If you want just a general DPS weapon for any scenario, Vicious, Cbane, and Keen is perfectly fine as well

Anyway, those are my thoughts after 2000 hrs of figuring out how to kill corrupted as efficiently as possible without dying and without trolling

For the Spear, craft Tempest Replicas, and force either Corrupted Bane or Fortifying Perforate, if you can accept the 20 Str/10 Dex Split.

For replica, your unweighted odds of each are 18.06% for Vicious, 8.36% for Fortifying Perforate and 8.28% for Corrupted Bane. With 1/6 odds of legendary, you’ll theoretically hit your 3 perk 1 in 398 tries if you lock Corrupted Bane. Slightly worse odds if you lock FP, and significantly worse odds if you lock Vicious, which you should absolutely not do.

For normal spear, your unweighted odds of each are 15.59% for Vicious, 2.38% for Fortifying Perforate and 1.71% for Corrupted Bane. So 1/1617 odds to hit your 3 perk Legendary.

With Bow, you can also use the Replica. You would need to force Penetrating Rapid Shot.

For replica Bow, your unweighted odds of each are 27.14% for Vicious and 8.14% for Corrupted Bane. So you theoretically hit your 3 perks 1 in 272 tries

For normal Bow, your unweighted odds of each are 13.95% for Vicious, and 1.69% for Corrupted Bane. So you’ll hit your 3 perks 1 in 2545 tries.

So you can see you’re significantly more likely to hit your desired item using replicas. However, they are BoP, so you can’t sell any of the missed items. Although there isn’t a huge market for PvE spears, anyway. And the Corrupted Heart Spear takes Asmodeum instead of Glittering Ebony, but should also salvage to Asmodeum.

I did my PvE crafting using replicas, and I made a Rogue, Corrupted Bane, Shirking Arcane spear. Was hoping for Keenly Empowered instead of Shirking, but it’s still plenty good. Obviously it doesn’t work great in a pure dex build, but there are spears like Javelin of Dryadic Empowerment for pairing as offhand with Bow as main. But for things like Depths, where I’m running Spear/Great Axe, it lets me get to 50 STR without having to put any points into it.

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Correct. On top u have 597-600

Spear/bows/vgs is not a question with perks combination but what about hatchet ? Rogue + bane + attunment ? Or maybe thw strikes/rogue + bane/vicious/refresh.move + attunment ? Just wondering because its almost no doubt hatchet is the best weapon for constant mdps.

Finally, someone who did the math, great response, and looking at your math I wouldn’t doubt the odds are nearing the 300th-ish range, was surprised when you said 1 in 2500 for regular bows, need to make sure I avoid that.

crafted like 40 armor pieces after patch now, had like 3 or 4x resilient ( took weapon perks, ) so it isnt to bad…