Craft your BIS item in only 1.6 years or for 5.8 Million Coin

Yes I stop playing because of that a mmo pvp oriented should not be getting lucky to get your gear, other mmos have pvp store where you just have to play the game win games and get coins to buy bis pvp gear, it takes a while to get the gear but at the end that’s way better than just wasting your time crafting, they should go for this patch then, they will have more time to focus on the pve part of the game, as it is right now they balance the game according to pvp to then fuck pve players etc.

Dude, where did u get this information about Weight label values? Didn’t know labels had different probalities to roll…

Exactly, i mostly give ags credit when they deserve it i mean… all these problems were being told since alpha, why it took them 3 years (if not more) i don’t know why.
But it is great that they are actually doing it and maybe 1 or 2 years more of improvement the game will be 99% enjoyable, right now you guys just hit the 50% enjoyable treshold with this upcoming brimstone update.

I Saw your other topic and it makes me really sad too to see how can some can be so copium addict to just give ags pats in the head for everything they do wrong or right.

But again this shenenigans of CRAFTERS not making the best EQUIPMENTS IN THE GAME needs to end asap i dont know why ags is soft balling this instead of making the change already.

We all know mmorpg works… work your ass of for mats and rare mats… and then go make a BiS item or even can make the item have the perks the craftmen desire, but with a chance of failing to get all 3 perks and coming only 2 or even 1, but not coming rng perks.
If all calculations on this thread here

Are correct… then you must be a hella of copium addict to think that is fine.
And again liking or not:

TLDR: Crafting still needs to be more reasonable

AGS deserves credit as crafting is way more obtainable now, but it still needs works as you stated. I’m not a die hard player when it comes to companies and wars (too many politics to get slotted) but I still play the game ALOT. Probably 40+ hours a week since launch. And even I STILL don’t craft my own gear because it’s just not feasible. Over the past few months, I’ve managed to buy a BIS set with resil/SF/free (minus one pesky resil/SF/RE piece) for an average cost of 200k gold per piece. (My chest piece was an opr crate drop which was also very lucky). So why would I gamble 1mil with statistics predicting I should get 1 bus piece, when I could just buy 5 bis pieces off trade chat? If you enjoy gambling that’s one thing, but the crafting system shouldn’t be designed on a Hail Mary roll. To be fair, bis can’t roll every time obviously, but with the meta constantly changing, and with players wanting to try new setups, near-bis still needs to be more obtainable.

Side note, I’d even argue it’s a better use of players time to farm opr crates for bis items than it is to do everything needed to craft bis items.

I have all the crafting gear, all major trophies, ~60 stopwatches, 1000’s of each legendary mat, plus whatever else I’m forgetting that’s needed to craft. I’M READY FOR IT, but ima be damned if I roll everything to just end up with resil/SF/refreshWard as the best roll.

The root cause is obvious. The imbalance of gold is concentrated to a few companies. We all know this. My entire years grind is outweighed by 1 companies earnings of WW in 1 week. I’m not saying to eliminate it, it’s fun and I get it. But the massive wealth inequality shifts the global economy rendering crafting only viable for a handful of players. I get the OPs point on increasing the chance of good perk buckets like the one containing shirking fort, but that’s only part of the problem. If 2 companies didn’t control 90% of the servers wealth, then Squirming Vines wouldn’t cost $11k each…

Great progress overall and I’m looking forward to seeing how the scarabs affect crafting. :smiley:

I read OPs post but not all comments so these points may have already been addressed.

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FYI someone on reddit built this app to calculate the # of rolls needed to get your desired perks, along with telling you the optimal craft mode to use to minimize the rolls required.

Really cool!

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saintdale i got such a laugh reading this post
love the honest humor

just runm10 tempest. candy drops

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Hey @EdenPlayerr :blush: thanks for reading my post. You make really valid points , especially your point about wealth inequality.

Making bis items easier to craft seems to have helped with some of the wealth inequality. A bis item used to sell for millions, but now they r selling for a couple of hundred thousand dollars, but I totally agree about the wealth inequality as a “game system” problem that ags should address.

Some have argued that the wealth inequality isn’t so bad because companies buy resources , thus distributing their wealth back To the people. Companies then craft bulk gear (most of which is salvaged) and sell off what they don’t need, further distributing gear to the people. I found this argument interesting but not very convincing: some people can afford to craft and others cannot.

Thanks for the comment :+1:

This is an awesome resource thank you so much for sharing this with the community :blush: bloody legend

SaintxDale

Dear @saintdale

Please upgrade your post with the newly released Golden Scarab including humor and fun content so we may relish in awe.

Regards,

A delos fan

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Insane, keep it up dude and thanks for the post.

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Hey @catboy :blush:

Thanks for your kind words :ok_hand: It’s just as exciting to see you here on the forums as it is to see you in the arena :stuck_out_tongue_winking_eye: or at the reek water ori cliff :ok_hand:

I am holding off posting about scarab for now until the scarab gets officially released in case ags change the figures , but if you want to (and I believe in you buddy) you can have a go calculating it yourself :blush: perk 1 and 2 roll chance will each be 100%, then times that by perk 3 chance and legendary chance :blush: legendary chance will probably be 16.666% meaning you will get roughly 1 legendary for every 6 scarabs that you use.

I hope scarab beetles are easy to farm ! I’ll be setting up some compost bins in my houses to try and attract some beetle larva :stuck_out_tongue_winking_eye: That was my best attempt at humour ! Hope to see you at my sell-out standup gig

Thanks once again for reading my post mate and for engaging on the forum :ok_hand: hope to see you in the arena some time

SaintxDale

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I’m confused.

Where does it state in the MMO rule book that randomness is mandatory for crafting?

If only there WAS an mmo rule book :stuck_out_tongue_winking_eye:

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If there was one, the “no free BIS gear for everyone” rule would be on page 1.

cant wait for scarabs tho, seen a video where they pulled out 2, in 2 elite chests.

dont get me wrong, am talking about pve gear, to make perfect ward sets.
right now it is nearly impossible…

I really don’t think anyone gives a fuck if it takes like 1-3 months of farming, it’s the sheer lack of direction and gambling ad naseum that is annoying.

That being said there is really good BiS from a lot of the dungeons for jewelry, and weapons for the most part. Not every build but most builds.

The armor is probably the most daunting part. With scarabs at least we can get 2 resilient but like why not make a platinum scarab with a lower drop rate etc that you can get from both PvE and PvP reward tracks.

You can control all 3 perks but it takes like way more asmodeum and rare materials to do it.

Go that route, or choose to gamble. Your choice.

There is really good gear, but I wouldn’t say there is any true BiS gear in dungeons. No armor with Resil + Shirking Fort + Freedom/Weapon perk. Not Attunement + Ref Move + Thwarting Strikes GA. No Attunement, Enchanted, KE/KJ Bow.

The PvP market drives the economy because they are always looking for that extra edge. And they generally aren’t going to settle for Blackguard’s WarHammer, even if it’s great for the rest of us.

I think golden scarabs are going to put crafting in a much better place, even if maybe that place will be less profitable. 2 perk items are going to crash in value. As someone who has maybe made some money crafting (mostly from PvP rings- everything else has been 100% loser), I like the changes. Because I don’t really want to craft to make money, it’s just what I’ve had to do. I’d much prefer to craft my own BiS (which maybe I can now) and actually enjoy playing the game and using the gear I make. And maybe sell some things that I get that don’t fit my build to recover some costs.

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