All in all if 1/16 is accurate to craft a legendary, that means it would take 1/3200 crafts to be the perfect BiS. With trenchant and Thwarting being added it turned 1/120 chance into 1/200. Which means it went from 1/1920 to 1/3200 chance. No doubt they will add more perks, which they should.
That’s why everyone uses dungeon weapons. Don’t even get me started on armor.
#CraftersNeedHelp
(600-600 crafting or force two perks? Please?)
Math Below
Based on the perk bucket list, if you force a Proc Perk, you cancel out 25 other perks from being applied.
BiS is usually Keen perk, Damage Con, then a Proc Perk. If you force a Proc Perk the other pools are Bane, useless on kill perks, Weapon Perks, Threat Perks then Crit perk in its own pool.
That’s 1/5 for your second perk to be crit then 1/4 to be damage con on second roll.
That’s 1/20 LEGENDARIES to be somewhat BiS. In order for damage con to be rolled after crit is rolled and be keenly empowered it’s a 1/10 chance which ups it to 1/200 legendaries Keen, Vicious, Keenly empowered.
It goes for all perks in the Proc category.
So a 1/200 chance on legendary for a general BiS weapon. Crafting a 600 GS item is different for everyone due to RNG, but I’d say it’s more like 1/16 rather than 1/6. I think if it rolls 600 but technically fails to get a third perk it defaults to 599, which is a very common thing.
Addition
15 asmo ($5250), 5 Runic Leather($750), 3 Glittering Ebony ($100), 10x Battle medal ($1500), Shard($500), craft mod ($2500) per craft btw.
10.6k per craft. Craft 3200 of them and its 33,920,000 gold. 200 of them would still be 2,120,000 if we were gauranteed 600 GS on Craft.
If we forced a second perk, it would turn odds to 1/40 on average with 1/16 being legendary, that means even with a forced second perk it is 1/640 BiS. Which costs 6,784,000 gold.
If you could do both it would be 424,000 per hand selected BiS weapon. That’s STILL almost gold cap. Let alone how much the mats would fly off the charts if the change was introduced.

