Crafting calculator using your bonuses and market prices

Hello.

Download, use, get rich, give feedback)

Used iterative calculation, the picture shows how to enable them in your Excel.

Current issues
Rounding off and luck.
You may have seen that even when processing 1 ingot, there is a chance of getting a second, although the chance is not 100%. It happens differently, there should be an additional amount, but there is none.
The game does not use the standard mathematical rounding method.
Therefore, some of my calculations are rounded up.

I ask for your help with statistics. Which resources are scarce and which remain unused. After that, I will be able to add coefficients for more comfortable work.

Further development.

  1. inventory, for the possibility of accounting for available resources when forming a shopping list.
  2. the percentage of purchased, for greater clarity what will bring us great benefits, ore digging, or let’s say the collection of flax
  3. add Asmodeum
  4. business analyst, if after crafting, you can place a position on the market with a profit, then he should prompt such a position.
  5. a reverse calculator. I mined 4,000 ores, how would it be more profitable to sell them, as a resource, or smelt them into ingots, if into ingots, what kind?

Happiness to everyone.
Best regards, Zveig from Caspak.

What about taxed and prices for the refinement? Can you explain how you use it to make money? ^^

It “just” shows the “best way” to make ingots with actual prices?! Thats a cool thing for crafters, but to get rich? ^^

Prices for the refinement - everything is already included.
But without the territory improvement bonus. After the last change I do not know how to view the discount right now.

About the tax, what do you mean? purchase tax? sales tax? listing tax? And where you want to see it ?

Make money

  1. Right now, you can use it to analyze the cost of a resource. In the “price” column opposite the resource you have, you put 0. And look in which case you get more money by selling the resource or selling the material.

  2. I currently craft 22 tools on a regular basis, hoping to get the perks I need. I need 330 orichalcum ingots for each craft. Personally, I now save about 500 gold on each craft.

The rest of my ideas about “getting rich”, I wrote in future developments, under 4 and 5 points. And in these instruments, sales and listing taxes will be taken into account.

But it was interesting for me to hear your opinions, what interesting things you want to see?

p.s. It was interesting for me to find out the profitability threshold from flux / sandpaper / crossweave, when you need to buy T5, and where you can get by with the T3 component. And I did it))

p.p.s. It’s a calculator, it can’t make anyone rich, but it’s easier to do with it. But this is my opinion, possibly wrong))

OImg thank you bro :slight_smile:

:thinking: @atomash84 Is it compatible with Openofice? I don’t have Excel and I don’t want it

U_u From the look of the document it doesn’t look compatible

you can use
https://docs.google.com/
google will tell you what and where to enable when you hover over a cell with an error.

but there are two disadvantages:

  1. protection of technical cells does not work.
  2. pictures in the help “run away”
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