Crafting EXP is insane now!

Why spend time on it then ? if what you say is treu then why do it ?
Any normal person that would have the same opinion as you about trade skills would just go do something else

Well, it would give ME 5 levels and I’m 30 levels ahead…

Here’s what the crafting tool said it would take to get from 135 to 136

So I imagine 150 would have netted you 15+ levels.

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I got to 165 for the kits, I am not crafting much now, no one left to buy tools for any reasonable amount of gold unless you get one in thousand lucky roll. So hard to progress now, especially since the star-metal is hard to find on my server, even wyrdwood is overchopped or taken over by portals.

This is a separate problem though. And this certainly is the real problem if you ask me. But one which I do feel as if AGS is slowly trying to resolve.

With 1.1 for example we saw some changes in the Arcana recipes. Crafting health pots now goes in two steps, and with that do generate pretty decent experience as well. In addition to it being consumables, they sell quite well.

Furnishing also isn’t in too bad of a state if you ask me. Especially storage chests can sell at a pretty decent profit. But also other housing pieces do tend to sell, at least on my server.

Weaponsmithing and armorsmithing on the other hand have very little to go for them, especially in the leveling process. Armorsmithing at least has bags, but you can’t really level on those alone. Beyond that, it’s definitely just trashing for repair parts for repair kits.

The abundance of gear drops via non crafting methods remains a big obvious problem here. That in combination with the total lack of control of outcome of crafts. Yes, we can slightly determine what sort of piece we’ll get. But that’s just about it. To actually get a desirable item, you can be making the same thing like 20 - 50 times easily whilst praying to the RNG gods.

I had high hopes with New World, I’m extremely disappointed. It’s hard to turn the page. That’s why I write on the forum. But for sure, I’ll stop.

Remove our reliance on T1 materials, at least when crafting T5 items.

I don’t understand why we need Iron, Steel, Starmetal, and Orichalcum to refine Orichalcum ingots. Stupid as fuck.

It’s just a way to keep every material in the game usefull. And you probably don’t even really care about how the refining proces is done you just want it to be easyer

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You’re right. They could have made their changes without increasing the amount of XP needed to level up. But no…AGS loves time gating every aspect of the game.

i think they did the right thing, but they went half way with it. i whole heartedly believe that your current gear should be what levels you the most and thats what they did. but it doesnt reward you enough still.

it definitively is faster/better to craft your current tier but like as an example. the starmetal item i made for armoring went from ~2k xp to ~5k xp. so already not a major jump in xp and if i remember right they raised xp needed anyways. so its not better in a way.

The problem is with the scarcity of the materials and the fact that the materials overlap into virtually every trade. Starmetal/Orichalcum are used heavily in Armor/Weapons/Engineering. Wyrd/Ironwood is used heavily in Engineering/Arcana/Furnishing.

Literally everyone needs Tier IV and Tier V resources. Finding those nodes uncamped by bots is practically impossible.

The pyramid is also inverted, it should take way less Orichalcum ingots to make a “sword” than iron ingots.

The entire system seems to have been designed to be as painful as possible. Then made more painful last month. Next month it will not be financially viable.

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Don’t worry about it. They’re going to start selling crafting EXP boosts any minute now. Why else nerf it?

yeah its so bad. i honestly cant think of a game where they have this much of ‘exponential crafting’ besides a minecraft mod i use. at first it made sense with iron to steel, because thats how steel is made. but then it kept going with everything…

and then it applied to every material. i was hoping that mature would could be used to make more timber than green wood. but nope. clearly mature wood is an entirely different specimen.

Then why do you want/need the profession?

I know this sounds like a snarky response, that is not the intent. It is a serious point. People think that they have to be 200 in everything. Why? Is there something in that profession that YOU want that is BOP? Why not just focus on the ones that you want.

Farming the materials is not as hard as you think. Sure, it may not be that you sit down on a Saturday and by Sunday you are 200 in that profession. But it is quite doable. Get proficiency potions. Get the ‘gathering speed’ perk in towns. You will see the yields that you get per hit increase dramatically. You will no longer worry that there are contested nodes as much as OMG . . . I am encumbered again!

Nerfed XP and pointless next patch, like getting kicked in nuts. Then pouring lighter fluid on your sack and lighting it on fire.

Wyrdwood spear crafting XP = 3192
OP crafted 150 spears → 3192xp * 150 = 478 800 xp
OP says he is engineering level 130 and barely broke 1.5 levels for crafting said spears.
According to NWDB leveling engineering from 130 to 132 requires 49 896 xp (24 696 + 25 200).
Leveling it from 130 for one and a half levels requires 37 296 xp (24 696 + 25 200/2).

OP did not craft 150 spears, OP crafted 12* spears (37 296 xp / 3192 xp).
The process of gaining crafting experience in New World is over 10 times faster than OP would have you believe.

He’s lying through his teeth and I think this actually had to be addressed.

Yes sry that was a typo I just realized it was meant to say 4.5, BUT that still remains to be the fact that even if a server had max population

Putting 100+ wyrdwood spears out there is a joke they are completely useless.

Basically at this point it would appear to me that every “fix” AGS seems to be doing seems to be making things worse not better.

TP is already basically useless aside from a very select few things

I noticed the other day its partly just because the exp curve is now weird in a way that makes certain level periods more painful/seem more painful than others, so I think that adds a psychological factor. I’ve gotten my armoring from the low 100s to the high 150s over the last 2 weeks, and in the low 100s you start out needing, if I remember correctly, around 12-14 gloves or boots of the proper tier per level, and after increasing slowly it jumps rather sharply in either the 130s or 140s to about 25 of those same items per level. Once I hit 150, i noticed it once again took less than 15 gloves/boots of the appropriate tier per level for the first few levels.

The problem is that people that no lifed lvling crafting skills before the patch had it much easier. All they did was punish people that didnt have the time to do it. They should have left it the way it was and changed it if they increased the skill cap. If they did from the start it wouldn’t have been a problem. doing it after so long from launch is the issue.

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Just wait till next year, you can get boost from the cash shop :slight_smile:

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