I noticed the other day its partly just because the exp curve is now weird in a way that makes certain level periods more painful/seem more painful than others, so I think that adds a psychological factor. I’ve gotten my armoring from the low 100s to the high 150s over the last 2 weeks, and in the low 100s you start out needing, if I remember correctly, around 12-14 gloves or boots of the proper tier per level, and after increasing slowly it jumps rather sharply in either the 130s or 140s to about 25 of those same items per level. Once I hit 150, i noticed it once again took less than 15 gloves/boots of the appropriate tier per level for the first few levels.
The problem is that people that no lifed lvling crafting skills before the patch had it much easier. All they did was punish people that didnt have the time to do it. They should have left it the way it was and changed it if they increased the skill cap. If they did from the start it wouldn’t have been a problem. doing it after so long from launch is the issue.
Just wait till next year, you can get boost from the cash shop 
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I’m at 176 engineering and I’m close to quitting it. Yesterday I checked how many ironwood fishing poles I need to make and i got a staggering 345 to get to 600. The fact that they didn’t re-enabled the dog logging for wyrdwood is absolutely bullshit. At this point I think they did it on purpose. Not to mention the expertise system, that will make the possible 600 bow I’m aiming at near to useless.
This game isn’t really geared towards solo crafting all professions to max unless you are a heavy grinder or a pro gold producer or you simply buy gold with rl currency.
It’s geared towards companies who either pool resource into 1-2 crafters to power level them with shared material inputs. OR, which is controversial, companies using generated tax gold from central territories like Everfall/WW/Brightwood, to buy materials from trade post… again to power-level their crafters levels, trophies, expertise clothes… etc… and then they craft weapons for their members. Crafting is also somewhat RNG which means before hitting the wanted perks, one needs to craft a number of sub-par variations of the item. (this is changing apparently with new patch).
Also on many servers some territories are ghost towns as nobody uses them + owner companies don’t even bother upgrading stations, Everfall/WW being most traded places.
The whole design is flawed. It’s supposed to encourage PVP and conflict, but mostly it encourages easiest route to dominion + things like tax abuse, collusion and various usual human manipulation behaviours.
AGS is banking on young players to not notice the red flags (until it starts to directly affect them). The more seasoned players do see these design holes but they are hopeful AGS will adjust and patch aspects.
(** This is subjective opinions of some players) Seems AGS doesn’t have a main design lead for NW, or a strong creative lead + executives don’t care for NW in long term. Seems like executives are ready to jump on another cash burn for something new while minimising costs for NW by downsizing allocated resources – servers + staff.
I’m in the same spot, difference is that I grind all the sandpaper, iron, leather and wyrdwood myself. Omg… it’s taken me over about 1-2 weeks full time grinding to get to level 137. Goal is 150. But the amount of time it takes is just ridiculous.
I shall once I return home from travel. But please note that spears are engineering not Weaponsmithing. Go check out startmetal weapons and shields. SM Shield is 12x startmetal ignots and 2 wrywood. The wood is not a big problem the ore is the problem for only 2k WS XP. Each level is like 1mil plus around 130. 72 x Starmetal ore, 24 iron ore and flux.That is just for 2k XP. To get to WS 200 from WS 130 if it XP was still stagnant is around 330,000 iron ore, as it must be used for Starmetal. It is dumb do depend so heavily on level 1 mats. It causes lower lever players to have to fight against level 60’s coming to farm low level mats.
Only the best will rise and make the big dollars. Stop whining.
This - definitely have observed odd things level to level
I have seen similar things even with harvesting professions where some levels squeak by super slowly then pick up again on the same nodes.
Uhm, what? 
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