How can you roll 150+ items of one category and have a chance of 1/25 to roll what you want and miss, roll the 0.5% perk in duplicates when the % to roll the perk you want is 2.5%
Change the sistem remove useless perks from buckets of items by category.
No one needs Indistructible or PVP/PVE combat perks on Lifestaffs, or focus on a Great sword
Fix the buckets and attributes roll to stick to their class ok have GS roll str or dex not all 5 attributes
Have LF roll with focus only since its a focus based weapon does not scale with anything.
Whoever thinks of these designs clearly has no ideea how it does not make any sense or plays the game.
Add stopwatch to force any attribute add a 3rd perk roll so you only have to roll 595 till you get a 600 or a add a stopwatch or call it whatever where you can remove at least 5-10 perks from roll bucket, tired of rolling bane on LS.
Any other games even have same item with 2 sets of perks 1 set for PVP and 1 set for PVE that apply only in that situation. Flagged pvp set perks apply, pve on non flagged.
Have many posts of rolling 591 on stopwatch guaranteed 598 and other many bugs.
When you are actually going to fix this crafting and drops so they dont randomize all attribute buckets that is just quick and lazy coding to not gate them by type.
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Not sure the team really has any idea on a direction for crafting. Its been posted a million times. Farming named items and not wasting the amount of upfront cost and the cost of materials just to fail 90% of the time on a craft.
Don’t even get me started on the 600 GS Freaking Purples also. Thats gotta go lol.
up, @Wyvernn can we get this in front of devs so we know what are the plans to address crafting bugs and future improvements
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