Crafting is DISGUSTING

This was one of the ideas I thought of that could fix this issue. I’m sure there may be better ideas or even this idea made better, but I thought this would be a nice risk vs reward idea for crafters.

It was mentioned in the dev video that they are taking a look at salvaging, and being able to get something you want from something you don’t want. I do believe that this was a solution born right here on the forums from many of the names i recognize from many of the posts.

I do not know if they are planning to introduce that facet to crafting, but they really need to consider this heavily. Crafting is a huge turnoff for many in it’s current state and i hope this is one of the things being looked at for July PTR.

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sort of.

i asked for something like this ages ago (essences from legos for rerolls of perks or attributes). so far from that they said all you are really getting is special mats from named items from dungeons for other named items in the dungeons

this doesnt really do anything for anyone that has literally everything from each dungeon but will help greatly to those hunting for something specific like a laz bow or BMS or fury or whatever if for whatever reason they havent gotten one yet.

i have no clue what non named legos will do but i have my giant stock of dumpster stuff ready to go to see whats up.

exciting but doesnt really change anything as far as i can see.

Hopefully they stick to the idea behind better perk rolls on the items. From what i understand they are going to have weapons pull from better perk pools more heavily. IE easier to get hatchet rolls on a hatchet. This would make it easier for a crafter to force a perk they wanted and have a higher chance of rolling a useful perk.

If they are weighing the gathering lower, and the combat specific for weapons higher, ect. This would help a lot. As far as armor goes i’m hoping this improves that area as well. The same thing would apply, force weapon specific perk, and have a higher chance for a useful combat perk. I’m hoping they purge light armor perks on heavy and vice versa.

Guess we will see on the PTR

it seriously depends on the %

weapon perks on weapons sounds intresting but it really depends on just how much of a buff it will be.

1-5% buff in one ability does not make up for something like thwarting strikes. lifestaffs… maybe but the majority of weapons probably not.

the gathering and jewlery based crafting perks should be zero not lowered.

its the entire point of having those charms in the first place just let us craft them if we need them and stop wasting our time.

and i really hope they dont forget to prevent shirking energy from dropping on heavy pants.

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I agree.

They could totally add a lot of the gathering perks to a mod only system and i don’t think anyone would really be mad about it, just take it out of the pool completely.

Honestly though i really think they need buckets for each weapon and armor type that they pull from. And we should have a selection when crafting to tick a box for a bucket.

Healing perks, axe perks, hammer perks, ect. We already have forceable perks via mods and timeless, but i think we could use a little separation in the rolls. I should have to SELECT a perk pool that i roll from. Not 150 perks.

Just my two cents xD

No matter how they do it, crafters need more control and less RNG. They would still be rolling, like, a lot. But there would be less garbage. That’s the goal for me, less total overall garbage.

could of build in some tiiiiiight perk pools for all the new pvp gear as craft able gear and throw in some pvp mcguffin materials to craft it with (ie sticky vines or spectral dust)

could of been simple.

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They said they want more feedback from the PTR with the feedback button. Arcadia is going to funnel the will of the people through that little interface like a forum Demi-God D:<

Could have been so simple :frowning:
8k players on today. Hopefully the testers in the PTR will help fix crafting once and for all

They over shot it like usual. Lol. When they say they reduced ward and luck on rolling… They damn near deleted it. Lmao.

Not every roll was BiS but almost every weapon had keen/vicious, health and divine were very common on amulets and on 32 chestpieces I only rolled 3 completely trash perks

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PTR is showing massive improvement to RNG, for crafting, drops and dungeons <3

combat perk rolls are massively improved.

Like Dark said the rolls on crafting are so good. They hit the mark there for me :revolving_hearts:

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I think they helped crafting too much.

Who knows, maybe it’s not a bad thing.

BiS never gonna be gold cap again, it’s going to be common to be full BiS.

Until I see that live, I dont buy that.

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True. If they import what is currently on PTR, I’d say 100k per BiS. Crafted 10 amulets without 595-600 and got 1 health/divine.

If they don’t impliment the split stats, I think we’re all gonna BiS pretty quick, which is fine. Lol. BiS is way too hard to get right now.

4 Likes

Sounds promising

All this leaves me wondering.
Given that AG is accelerating the process of getting the ultimate BIS equipment. Which is the main goal of the vast majority of players who still play.

So what happens next?

Will there still be a lot of interest in farming’s chests if we don’t need anything else?
Will we be able to explore the whole new map alone if we are not properly equipped?

I’m looking forward to seeing how AG will answer these last two questions.

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It’s not like we’re all gonna be BiS in two days. There’s still a significant grind it’s just not near impossible.

They need a lower scale second layer.

I think using the stopwatch to reset gear back to 600 and retaining it’s +1 stat and then add one on reset to cause +2/+2/+2 on 3 resets should be implimented.

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I dont believe getting bis gear is the end goal and people stop playing.

I believe getting bis gear to enable people to play their goal more effectively whether its pvp in multiple classes or mutations in full bis ward with weapon perks.

Im technically forced into one class for competitive wars because my other gear just doesnt sit at the same level…and having spent almost 2mill gold collectively on one class i certainly would be more likely to quit trying to do the other classes in that system than quit after ive gotten every class i want to play.

It just means we can participate in the end game activities as effeciently as we would like.

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Not just that, but this will increase variety.

No one is going to bother buying and testing sets with as rare and expensive as gear is right now. This will open up tons, and tons of options and variations to the current meta, make them way more obtainable so you won’t just have a single BiS that costs 15 gold caps to obtain.

We will have lots of sets that are good at lots of different things <3

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  1. people will finish their sets
  2. people will get better with there current sets/switch to a different build/ quit
  3. people will start doing way more dungeons and stuff for shards to level up sets

at which point ags needs to release regular new weapons to keep people grinding / new dungeons and challenges.

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