Hopefully they stick to the idea behind better perk rolls on the items. From what i understand they are going to have weapons pull from better perk pools more heavily. IE easier to get hatchet rolls on a hatchet. This would make it easier for a crafter to force a perk they wanted and have a higher chance of rolling a useful perk.
If they are weighing the gathering lower, and the combat specific for weapons higher, ect. This would help a lot. As far as armor goes i’m hoping this improves that area as well. The same thing would apply, force weapon specific perk, and have a higher chance for a useful combat perk. I’m hoping they purge light armor perks on heavy and vice versa.
They could totally add a lot of the gathering perks to a mod only system and i don’t think anyone would really be mad about it, just take it out of the pool completely.
Honestly though i really think they need buckets for each weapon and armor type that they pull from. And we should have a selection when crafting to tick a box for a bucket.
Healing perks, axe perks, hammer perks, ect. We already have forceable perks via mods and timeless, but i think we could use a little separation in the rolls. I should have to SELECT a perk pool that i roll from. Not 150 perks.
Just my two cents xD
No matter how they do it, crafters need more control and less RNG. They would still be rolling, like, a lot. But there would be less garbage. That’s the goal for me, less total overall garbage.
could of build in some tiiiiiight perk pools for all the new pvp gear as craft able gear and throw in some pvp mcguffin materials to craft it with (ie sticky vines or spectral dust)
They said they want more feedback from the PTR with the feedback button. Arcadia is going to funnel the will of the people through that little interface like a forum Demi-God D:<
They over shot it like usual. Lol. When they say they reduced ward and luck on rolling… They damn near deleted it. Lmao.
Not every roll was BiS but almost every weapon had keen/vicious, health and divine were very common on amulets and on 32 chestpieces I only rolled 3 completely trash perks
All this leaves me wondering.
Given that AG is accelerating the process of getting the ultimate BIS equipment. Which is the main goal of the vast majority of players who still play.
So what happens next?
Will there still be a lot of interest in farming’s chests if we don’t need anything else?
Will we be able to explore the whole new map alone if we are not properly equipped?
I’m looking forward to seeing how AG will answer these last two questions.
It’s not like we’re all gonna be BiS in two days. There’s still a significant grind it’s just not near impossible.
They need a lower scale second layer.
I think using the stopwatch to reset gear back to 600 and retaining it’s +1 stat and then add one on reset to cause +2/+2/+2 on 3 resets should be implimented.
I dont believe getting bis gear is the end goal and people stop playing.
I believe getting bis gear to enable people to play their goal more effectively whether its pvp in multiple classes or mutations in full bis ward with weapon perks.
Im technically forced into one class for competitive wars because my other gear just doesnt sit at the same level…and having spent almost 2mill gold collectively on one class i certainly would be more likely to quit trying to do the other classes in that system than quit after ive gotten every class i want to play.
It just means we can participate in the end game activities as effeciently as we would like.
No one is going to bother buying and testing sets with as rare and expensive as gear is right now. This will open up tons, and tons of options and variations to the current meta, make them way more obtainable so you won’t just have a single BiS that costs 15 gold caps to obtain.
We will have lots of sets that are good at lots of different things <3
Tell them that two craftable items which can be used to ‘reroll’ parts of a weapon would solve enough problems that crafters are facing they probably wont complain again.
Stat Reroll Gem - Rerolls the attributes of a weapons
Perk Reroll Gem - Rerolls a single perk on the weapon
With these two items the price of crafted equipment will roughly stabilize with a closer min/max range of pricing far more realistic then we currently have as a ‘junk’ weapon could be turned into a great weapon therefor its price will be higher, and a great weapons price will become lower as it can be realistically achieved by average players who tried rerolling a perk they didn’t like until they got one that is serviceable for their wants/needs and is happy, basic design stuff here lmao
Crafting cost would range from using umbral shards, high end crafting materials, named craftable weapon legendary materials (they are worthless so this would give them value - 'serpent handgrip,empowered counterbalance, ice crystal core, ect) Whatever the ‘guy in charge of crafting’ deems a fair cost to create these two items, amazon burocracy be damned without “throwing players a bone soon theyll just leave your doghouse” in more then just crafting but thats what this topic is about
I think using umbral to reroll 1 perk or attribute and make it BOP will fix a lot of problems, give more value to umbral and get gear in a better place.