Crafting is DISGUSTING

They said they want more feedback from the PTR with the feedback button. Arcadia is going to funnel the will of the people through that little interface like a forum Demi-God D:<

Could have been so simple :frowning:
8k players on today. Hopefully the testers in the PTR will help fix crafting once and for all

They over shot it like usual. Lol. When they say they reduced ward and luck on rolling… They damn near deleted it. Lmao.

Not every roll was BiS but almost every weapon had keen/vicious, health and divine were very common on amulets and on 32 chestpieces I only rolled 3 completely trash perks

2 Likes

PTR is showing massive improvement to RNG, for crafting, drops and dungeons <3

combat perk rolls are massively improved.

Like Dark said the rolls on crafting are so good. They hit the mark there for me :revolving_hearts:

2 Likes

I think they helped crafting too much.

Who knows, maybe it’s not a bad thing.

BiS never gonna be gold cap again, it’s going to be common to be full BiS.

Until I see that live, I dont buy that.

1 Like

True. If they import what is currently on PTR, I’d say 100k per BiS. Crafted 10 amulets without 595-600 and got 1 health/divine.

If they don’t impliment the split stats, I think we’re all gonna BiS pretty quick, which is fine. Lol. BiS is way too hard to get right now.

4 Likes

Sounds promising

All this leaves me wondering.
Given that AG is accelerating the process of getting the ultimate BIS equipment. Which is the main goal of the vast majority of players who still play.

So what happens next?

Will there still be a lot of interest in farming’s chests if we don’t need anything else?
Will we be able to explore the whole new map alone if we are not properly equipped?

I’m looking forward to seeing how AG will answer these last two questions.

Translated with DeepL Translate: The world's most accurate translator (free version)

It’s not like we’re all gonna be BiS in two days. There’s still a significant grind it’s just not near impossible.

They need a lower scale second layer.

I think using the stopwatch to reset gear back to 600 and retaining it’s +1 stat and then add one on reset to cause +2/+2/+2 on 3 resets should be implimented.

2 Likes

I dont believe getting bis gear is the end goal and people stop playing.

I believe getting bis gear to enable people to play their goal more effectively whether its pvp in multiple classes or mutations in full bis ward with weapon perks.

Im technically forced into one class for competitive wars because my other gear just doesnt sit at the same level…and having spent almost 2mill gold collectively on one class i certainly would be more likely to quit trying to do the other classes in that system than quit after ive gotten every class i want to play.

It just means we can participate in the end game activities as effeciently as we would like.

5 Likes

Not just that, but this will increase variety.

No one is going to bother buying and testing sets with as rare and expensive as gear is right now. This will open up tons, and tons of options and variations to the current meta, make them way more obtainable so you won’t just have a single BiS that costs 15 gold caps to obtain.

We will have lots of sets that are good at lots of different things <3

1 Like
  1. people will finish their sets
  2. people will get better with there current sets/switch to a different build/ quit
  3. people will start doing way more dungeons and stuff for shards to level up sets

at which point ags needs to release regular new weapons to keep people grinding / new dungeons and challenges.

2 Likes

million times this^

Tell them that two craftable items which can be used to ‘reroll’ parts of a weapon would solve enough problems that crafters are facing they probably wont complain again.

Stat Reroll Gem - Rerolls the attributes of a weapons

Perk Reroll Gem - Rerolls a single perk on the weapon

With these two items the price of crafted equipment will roughly stabilize with a closer min/max range of pricing far more realistic then we currently have as a ‘junk’ weapon could be turned into a great weapon therefor its price will be higher, and a great weapons price will become lower as it can be realistically achieved by average players who tried rerolling a perk they didn’t like until they got one that is serviceable for their wants/needs and is happy, basic design stuff here lmao

Crafting cost would range from using umbral shards, high end crafting materials, named craftable weapon legendary materials (they are worthless so this would give them value - 'serpent handgrip,empowered counterbalance, ice crystal core, ect) Whatever the ‘guy in charge of crafting’ deems a fair cost to create these two items, amazon burocracy be damned without “throwing players a bone soon theyll just leave your doghouse” in more then just crafting but thats what this topic is about

1 Like

I think using umbral to reroll 1 perk or attribute and make it BOP will fix a lot of problems, give more value to umbral and get gear in a better place.

1 Like

you can now sell those nice legos with dumpster stats if its close enough to be rerolled for a decent up charge.

which is better than the… nothing you would normally get.

not to mention all the BOP ones too.

1 Like

I have a couple BiS pieces Ive saved JUST in case they add a perk reroll feature. Lol

1 Like

I agree. Even if they change the RNG element to either 3rd perk or 600 GS would be a huge improvement.

If I can select 2 perks and stat, I’m still not guaranteed 3rd perk or even legendary which will still necessitate crafting hundreds to get ‘best’ item. However it will allow me more flexibility to craft multiple gear sets for different weapons/roles in a way that will at least raise the floor of competition across the board.

As it is now, farming up a gear set for a certain weapon combination is SOOOOO difficult, that when AGS makes such terrible nerfs to your builds your only option is to whine/moan/complain on forums. Or in the case of my friends, just quit the game entirely!

90% of my friends that were playing quit because their build got heavily nerfed, and they didn’t want to regrind gear to be competitive anymore. When 1000 hours was pretty much dedicated to a certain build, only to have the rug yanked out from underneath them felt so bad they uninstalled.

If I could at least make 590+ gear with guaranteed 2 perks and stat, I could more easily move on to other options even if the crafted items aren’t legendary and best in slot.

Agreed,it’s hot , hot, garbage. Max furnisher and archanist and I haven’t crafted any firestaffs,VG’s etc etc in months. I stopped after doing 100’s & 100’s with hated, and trenchant crits (on a weapon with no grit wtf). I 100% don’t mind the grind, heck I’ve been playing lost ark. But when it seems that no rational thought has been put into the process, it’s too much.

My recommendation… Assign a dev or intern to craft for 3 hours each day for say a week. Have them farm the mats to craft them too. Then get their feedback