[CRAFTING] more time gated and less RNG (idea)

Simple tip:

Make crafting much less prone to randomness (RNG) and much more prone to time gated.
(the ideal would be to totally remove the randomness and insert only time gated)

With the current RNG system:

  • A player has no sense of progression and feels lost
  • Some very lucky players manage to get everything in no time
  • Some very unlucky players can’t get anything even in such a long time
  • Casual gamers are very disadvantaged

With a time gated system:

  • Every player has a clear path and a certain reward
  • Merit (work) is rewarded and not luck
  • All players will fail to get everything right away
  • All players will achieve something in the long run by working hard.
  • Does not penalize casual players and hardcore gamers.
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what do you think?
/Discuss

Appreciate this crafting idea @Kana86

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