I really don’t understand the reasoning behind this design but, currently, the more skilled you become at a trade, the less XP you get per raw material spent. This should be turned around to encourage people to actually use higher level materials.
Example:
- Linen gloves use 4 Linen, 4 Course Leather and 1 Iron ingot for 108 XP
- Sateen gloves use 4 Sateen (16 Linen), 4 Course Leather and 1 Iron ingot for 270 XP
Let’s say farming Fiber is your limiting factor, then you get 27XP per Linen on the worst gloves you can craft and 16.875XP per Linen on the better gloves. It gets even worse the higher up you go.
Silk gloves use 4 Silk (32 Linen, 12 Silk threads), 4 Course Leather and 1 Iron ingot for 675 XP. This leads you to get a bit better XP per Linen (21.09375), but requires Silk threads and is still far worse than the 27XP for crafting the base gloves.
I like the idea that you need base materials to craft end game gear because it avoids the scenario like in other MMOs where base level nodes are just completely ignored and litter the landscape. But the fact that crafting higher tier recipes yields less XP is completely bonkers and leads to two problems:
- It completely devalues higher tier crafting materials. My banks are filled with Silk Thread, Starmetal, etc. and they just sit there because no-one in their right mind will use them to level crafting. The Trading Post prices reflect this with many higher tier materials costing 0.01 gold
- It puts a huge amount of strain on the availability of lower level crafting nodes and incentivizes gold farmers to bot because they know there’s an endless demand for Iron ore.
So here’s my proposal: Keep the lower tier XP as is but significantly overhaul the higher tiers by rewarding more XP, requiring more higher tiers mats and fewer lower tier.
The idea is that, if you are going to use Linen all the way through the system, it should give the most XP for the higher tier craft and the least for the lower tier craft. And for the love of all that is holy please bump the higher tiers rather than nerf the lower ones because that will unleash a shitstorm where people who rushed it have a huge advantage over those who did not.
Secondly, try adjusting the resource ratios. Instead of 1 Silk = 2 Sateen + 6 Silk threads, try 1 Silk = 1 Sateen + 12 Silk threads or something along those lines. Make higher tier materials worth farming instead of being dumped at 0.01 on the trading post.