I’m sorry I’m kind of trying to post it everywhere, but if my ideas are bad just say so.
Fishing is the only gathering process with a minigame involved.
Why aren’t other gathering professions are like that? The entire game is based on timings, blocking, dodging, attacking. So is fishing. Why not implement them into gathering and crafting so we’d have to do more than just wait a gathering animation to end.
For gathering there could be a clock-like timer with an arm you’d have to stop precisely to hit a tree and gather resources. Repetitive? And swinging a sword isn’t? Sure, that can get tedious over time, but let’s make it so if you are precise, you get more resources per hit, than when you are not. With higher grade tools you wouldn’t need to be as precise, and with top grade you just hit a resource node as fast as you can, doing ‘quantity over quality’ of your hits. Or still can get best if you do some accurate moves or gain a rare material.
We could have actual skill trees, not just a number showing how many times we went to a forge.
Same goes with crafting. Instead of rolling a dice, and expect our item to become Uncommon or Rare, why can’t we put some skills into the process, like ability to fix a flaw in wood or leather, keeping temperature at certain level while smelting or making thinner threads while making. Why can’t crafter have actual ‘Abilities’ they’d use in a process of making things? That would be actually very rewarding for a crafter to be able to say ‘I made dis’ Or is that just too complicated?