When passing through some point of interest (example collection feature), the player passes through a collection point and by some shortcut button he starts the route and goes through all the collection points of interest. With another shortcut on the keyboard, it saves the route and names according to intent (collection, exp, and the like), when he wants to view these saved routes, he queries the map and he can choose to highlight on the map to follow the route.
To the other players who have read the review and agree, I ask you to like and comment on the topic to show that it is a point of interest of the community.
If you agree not to bring improvements to the game for fear of bots then you can give the game to them for good. These suggestions are imagining a world without bots, this concern should be for the devs and we are doing our part.
Today we already have tools like Aeternum map, the point here is to centralize this tool directly in the game to make the gameplay more practical
Ok, so then they’re divorced from the current game reality - and that’s ok, I’m glad you clarified.
What does this suggestion have to do with ‘doing our part’?
Yes, and they already had to blacklist an overlay from overwolf that provided node-tracking. Nothing should be implemented that makes it obvious and simple to design bots and determine bot routes. If we can’t make them go away we should at least not give them handouts.
Said in the sense of: We do not stop suggesting improvements even if there are bots, because this is a “problem” of the devs and we must continue to do our part in suggesting improvements.
The idea of improving the route system is that I have come across mountains several times that are impossible to climb and I have lost a few minutes trying to get around them in order to farm. Having a pre-saved route indicating the way to go and not encountering these obstacles would be great