With the arrival of the dungeon finder I suggest creating a tool for daily quests to encourage players to make objectives in the open world such as arenas.
The rewards can be good precisely for the players not to ignore the content of the open world for the greater ease of making the content of the dungeons.
Interesting suggestion Hyndel_Hamon_Teixeir. What type of rewards would you like for the dailies? And what objectives would you feel wouldn’t get too repetitive/feel enjoyable to do every day?
The crafting quests with resources collected on various maps, clear Elite Areas, hunt rare mobs/boss, or make Arenas and would give Umbral Shards and gold.
The quest/event would have a time to complete and after that time they would be
automatically exchanged for another like in Lost Ark.
They would have more of a role of bringing players together, as all players on the server would receive the same mission.
It has dailies but they are done is a very lazy way. You get 5x on the first 3 faction mission turn ins per day. (I’m not saying get rid of that, leave it, but there needs to be more)
After playing a lot of Lost Ark, I think companies need to have levels with perks opening based on level. Daily/weekly company quests. As of now there is NO reason to belong to a company other than talk in company chat.
There already are daily quests. Your first three missions from a faction vendor give bonus rewards. What would be the point of another random daily quest giver you can literally go anywhere grab dailies to anywhete which is a better system. Dont force players down a specific content track. Thats what all the complaints already boil down too.