Can anybody explain why crit chance and crit damage are needed in this game?
With resilient perk and con bonuses, crit damage will be the same as normal damage. It’s over nerfed and I can’t realize why we need it in such a situation.
why? i can only guess that devs don’t know that there is PvP possible in this game.
they probably do crit dmg/chance balancing looking at stats from PvE scenarios.
PvE is dead. The only thing you can get from PvE is shards. But why I may need it if the difference between 600gs and 625gs tends to zero?
This is my second question. Why do we need 625GS in this game?)
i mean, i get enough shards from gypsums and only the pvp ones.
once you have your gear you get enough shards from pvp only to be able to upgrade new items, isn’t like you have to upgrade a new set everyday.
so that doesn’t bother me
but it’s strange indeed that pvp is connected to pve, but pve doesn’t care about what’s going on in pvp besides some bonuses from territory ownership from your faction.
they try to make the both sides connected so you have to engage in all contents but that’s very poorly made atm.
Yep I understand. Just think that shards are also useless. Just because the difference between 600 and 625 is too low.
i mean 600 vs 625 is quite a difference
not sure +10 attributes and +2-3% armor/dmg is a big difference
the stat/bonus increases are minimal, but the dmg done/taken is the major factor between gearscores (although that sounds like it was lessened with this patch)
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