Criticisms / Wishlist:
Stop pulling out the weapon when accessing gameplay interaction menus.
Allow actions during gameplay interaction menus.
Save hidden and shown categories at accessed crafting stations.
Keep the player in the crafting station menu and start crafting when the button’s pressed (bug).
Make shopping “Can Equip” show all equipment that’s valid (bug).
Have fundamental options for the TP, including displaying gem bonuses on the tooltip of raw gems, displaying buy orders on the first page of the item, allowing AH item comparison to what’s equipped, filters such as by stats and of words within perks, selecting multiple listings and buying, saving what item you were on in “buy”, listing new sell orders at the top of their pricing, displaying which orders are yours, sorting by name on “my orders”, showing which active orders are where, selecting from the inventory, “recent items”, a shopping list: multiple item searching that displays the lowest sell and buy prices, saving the last trade’s timespan and pricing, sorting sold items via chronology, only delivering purchases to from where they’re sold, and exporting prices.
Have more PvP options; correlatively is replacing character levels; another is risks:rewards.
Reduce availability of resources and increase uses. Even WoW has a lot of items, but it’s still a themepark, and it would be considered so if it had controlling territories. What defines an economy is repairs and replacements, and it was a hugely odd decision making durability based only on repair parts and coin.
Critique:
New World is not a sandbox. There is approximately nothing to do at endgame except getting BIS and collecting money.
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Edit: Moving while in menus was patched in; congratulations.

