It amazes me that the dungeons are designed the way they are with mutations 1-10 with only 2 dungeons unlocked a week when it seems a much better idea to have all dungeons 1-10 mythic, unlocked all the time, with cross server queues… as it is I can hardly ever get a team running for a +3
There are so many issues that they should have planned for on day 1
They design a game that requires you to manage multiple sets yet didn’t have an equipment set manager in on day 1
And this is across the board, such little foresight and MMO understanding, like they didn’t know what they were doing and didn’t hire or talk to people who did either.
It’s very frustrating… as I value my time and expect them to as well.
The problem is not only have 10 mutations levels but also have two mutations at the same time when usually everyone is only doing one mutation.
So not also the number of levels should decrease there should be only one mutation at the time.
If you had cross servers this shouldn’t be a problem because it would increase the number of people playing the other mutation.
When Genesis or Lazarus are one of the mutations the proportion of lobby’s it’s like 10 to 0 in the other.
A “quick” solution for this (until having cross servers for expeditions) could be having only one mutation for 3/4 days and change to other one. It would be the two dungeons in the same week but first could only do one and then the other one.
Nice. I currently play on Devaloka (SA) and i can’t find a single barnacles, these days i start the game just for dungeons and i cannot find a single party, i really dont understand, it makes me wanna quit the game.