Right so let me start off by saying that this whole balance patch (in terms of combat & weapon changes) looks really good on paper. Some changes that were requested for months and months now are now being added to the game. Give credit when is due, good job AGS.
This part is interesting:
I find it to be an interesting concept except it’s a neon sign sayin NERF EVERYTHING. I do understand that with GRIT on LMB being moved to 300con some changes should happen, but it’s not like GRIT got removed from the game entirely.
Here’s one example of a weapon getting back to square 1:
In one go 3 staggers got taken away from a weapon.
This basically means that a skill tree which was already off meta will be a distant memory imo.
So why square one? Well from PvP PoV: everyone will go use grace tree again. Yes I know that at least 80-90% of rapier players were using grace either way but now everyone (maybe except few occasional masochists) will. Giving Finalize a tondo stack on last hit is hardly a trade-off here considering Flurry is cheeks for PvP. All in all it’s a huge nerf to blood tree, yet again.
I thought that Desert Sunrise was bad enough but this is just one big oof. Guys.
Just a small nit-pick from a Rapier player POV and it’s still a great patch.
Edit: this is how the “push back” added instead of staggers works on PTR now
I understand that the stagger on Finish was a bit too oppressive in some situations but removing it from Flourish as well is just a huge, unnecessary nerf to blood tree.
It currently needs a buff (usage buff, it has enough damage) not nerfs, it was off-meta before PTR.
Please revert this change to FnF (at least for flourish), add bigger lunge to Flurry and make Tondo animation faster. Thank you.
I also added Arkane suggestion as a solution. Worth considering for the future of blood tree.