Current state of Outpost Rush on the server I play it

Hello everyone,

Not sure if people on other server have the same issue but on the server I play in, Outpost Rush goes like this ~80% of the time:

  • First few minutes everyone fights for capture points.
  • All 3 capture points get taken.
  • Team with 1 point gives up completely, team with 2 points - wins (end score 50-1000).

Basically, the team that loses in first few minutes always gives up so the match as soon as possible so that they get their reward ASAP. I think this is happening due to the fact that the difference of reward is so small between winners and losers. Most people don’t care about winning they just queue up for quick Azoth.

SUGGESTION:
Make losing team’s reward depend on how many points they earn before enemy team wins.
For example:

  • 0-200: losing team don’t get anything at all.
  • 201-400: losing team gets a really small reward (basically, not worth the time they wasted)
  • 401-600: losing team gets a decent reward (slightly worse than current)
  • 601-800: losing team gets a good reward (slightly better than current)
  • 800+: losing team gets same reward as winning team.

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