These 3 modes are breaking each others. They can t balance weapon or armor class or even perks with 3 modes … so if people want more mode or OPR map like they says, think about how the game will be more broken
I mean good dev team could make it. This? Probably not.
Main issue is they did wrong design around healing and later tried to fix issue with 5 ppl needed to kill heavy healer. They keep nerfing, adding, changing, buffing. All couse they coudn’t balance how healing does work. And they still didnt figure this out.
Until they figure out prober mechanics for healing game will be a mess. And imho it has nothing to do with pvp game modes.
Simple problem: sacred ground.
Why sacred works same way if there is 1 dude inside or 5 or 10 dudes? Its very hard to balance this couse of that. And there is more. So messed up healing, introduces other crap mechanics trying to fix that bad design and they didnt work, so they added more and more. So here we are.
This game was meant to be Friendly Fire On , look how the whole game was built for … PVP, Loot, Territorial Ressources, Breaking Item over time, best items crafted by merchant.
The game can t get back on it s foot, it s too big !
So take Sacred Ground with Friendly Fire On, you can t put it anywhere and heal your allies and ennemy right ? So you would need to cast it smartly, but in 2023, it s too hard for players to play that kind of game.
If they change the healing color … people will flee the OPR because as soon the blue team will see more Red Circle Healing, they will be scared and wait for the next OPR. Or people will change weapon for healers so everyone will play with a LifeStaff so pathetic vision and gameplay
Well they should redesign how healing works. Its to important mechanic to leave it in current state and keep nerfing in hope it will get better somehow.
Right now healing is still to strong in small scale if you have randoms. And healer as a build is to weak in large scale combat. Its bad.