Current state of PVP

Invigorated and shirking fort currently counter rend. I have no issue with rend as heavy armor, as long as I’m not getting attacked by multiple people. If I’m getting attacked by multiple people, they deserve the rend.

Rend is what keeps heavy in check. And I think as far as heavy armor goes, the scariest rend is shockwave. That can be blocked but I’m not sure if the rend still goes through.

Bruh you are smoking, we do like 1-2k damage to tanks and bruisers with 1 bow hit if they haven’t got shirking fort which makes them invincible (Like they even needed shirk fort in the first place), then they do 4k+ to us in light armour which I get, maybe we should magically be able to hit them 10-14 times to kill them? Get’s even worse when there’s healers with them and they are back at full HP instantly, this crap about us rolling away can’t catch us is a load of horsesh*t and you know it because most of the heavy weapons get some sort of haste and a lot of people tunnel vision not to mention there’s zephyr cakes which I know for a fact you guys use, you are crying an complaining about a problem that isn’t there when they tanks and bruisers are almost invincible in OPR.

Finally someone with a brain

If you’re getting hit 4k by a tank, you aren’t fighting a tank. Stop lying. Also 1k by a bow to a tank is on the low end of the spectrum, 2k is about right, and that’s reasonable. Your rate of fire is high as hell, and bow users are squirrelly. That’s a minimum of 8 shots to kill me before I can even get close to you.

Anyone using zephyr cakes in OPR as a heavy is trolling, you need battle bread to withstand the insane amount of damage being thrown around in melee.

Haste is an entirely different argument and I believe that the heavy shouldn’t get the same amount of haste that a light user gets.

As if you are even accusing me of lying like it doesn’t happen when they run up with their dumb ass bruiser GS WITH haste, they run faster than someone rolling away with a bow yeah 2k is about right but it’s dependant on where you hit them and what bow you have hence why I said 1-2k as usually it’s less because of the dumb af shirk fort, it shouldn’t take 8 shots to kill someone because the pot will have refreshed by then not to mention the fact it actually takes skill to aim them and hit them when they are dodging at the same time, I’m not saying bows didn’t have their issues but the argument of bruisers and such saying bows are OP is stupid, we can go 5 con 400+ dex and we still do less damage than any tank/bruisers can, not to mention most of them carry hatchet so when they get close to dying they just whip that out and they are invincible while they run off with haste on beserker, I bet you run hatchet with the heavy/bruiser as well

A bruiser isn’t a tank. I agree, haste on heavy armor should not be as effective as it would be on light armor. A heavy bruiser does not hit for 4k either, the closest they can get is running onslaught with GS. Which means they take 15% more damage while in onslaught, which means it should not take you 8 shots to kill them.

400 dex does not do less damage than a heavy bruiser.

BTWs, I run 300 con Heavy GS with full right tree and VG. I am the definition of no mobility. I do no damage, and catching light users is almost impossible, I’m perfectly fine with it.

If light armor didnt offer higher damage and survivability than heavy, players would use it for pvp. The highest output players are always light or med, and never heavy armor users.

It is ridiculous to claim light armor isn’t superior for damage output for pvp. Its not close.

Yeaaaa, definitely going to have to see what these long awaited “Block Changes” look like, cause there is a reason no one has been doing it since Launch. Nothing on today’s PTR update so… things are looking good. LOL

New 2h weapon enters the game, and it is completely breaking blocks on a non-heavy IG user. 30% block stability, 100 to 0 stamina. I wonder why everyone is (trying) to dodge the (fast, far reaching) heavies that deal 3-5k damage. :sweat_smile:

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Oh yea guts the dex user again… Strenght isn’t broken at all hein?

Light armor bruiser here…

I don’t think light armor bruisers (GA/WH) are the problem. I have to play extremely careful solo queing OPR unless we have a bunch of healers.

The problem is GS and Dex in general imo. I could swap to GS/Dex build and immediately be more effective in OPR targeting range/healers.

Dex is easy mode… Change my mind

You think so? I haven’t done enough PvP since the patch to get a good sense of where things are today but prior to the patch Light armor definitely felt OP. Best damage, best healing, best mobility, best escape… There was no confusion to me as to why everyone was in light armor. The only downside was the damage mitigation because you had so little armor but even then, full resilient and some shirking fortification and that issue is notably mitigated.

The change to light armor seems to mostly just force light armor (and medium actually) to feel the same things that heavy has always had to deal with in that movement is slowed after getting hit. In light armor you could always just roll and get your distance regardless so it was never really an issue. Now the dodge distance is reduced so you feel that slow if you’re hit. This seems to punish sloppy engagement but like I said. I haven’t done enough PvP with light to have a solid understanding of the change from that perspective.

Do you think the haste is the only issue remaining or do you think it has always been the only issue? Either way, I’m not so sure.

Are you joking? Rollie pollie is just a sick joke when one hit is enough to reduce us to a heavy’s shuffle.

They should have just capped the damage mitigation for light armor at like 45% instead of the 70-75% it currently is.

The game does not need to be any more bursty than it already is. Damage has got so many buffs in the past few months alone. It’s easier than ever to stick onto light and getting stunned leads to a swift death most of the time. You roll afterwards and you move like 2 feet.

I was saying instead of implementing the new light roll changes, they should have just capped the light armor mitigation, so people could no longer mitigate ~70% damage in light armor. I think this change would have made the other armor classes more viable and some people would have switched to medium or heavy.

I think the recent dodge roll changes are OKAY most of the time, but sometimes it feels like you cannot do anything once you get hit by a melee attack.

Is it really that high? I thought everything capped at like 50% but I never looked into it.

The absorption cap (gems, oakflesh, fortify) is at 50%, but that doesn’t include base armor mitigation.

I sometimes go from hitting the same healer for like 3k down to 1k.

This is how it has always felt for every other armor class. Light armor isn’t even getting the full experience medium and especially heavy has had. That said, when we’re comparing 1.75s to 1.5s were really splitting hairs lol. But with the distance of the light dodge roll, even reduced as it is now after being it, it’s still notably better than what heavy/medium dealt with since launch. I know it’s not all the same but the perspective is valuable I think.

That’s still way better than heavy medium. And I know you’re not being exact but it’s more than 2 feet lol.

But dude I totally agree. The bursty nature of PvP is getting out of hand in my opinion. Armor and health isn’t changing but damage certainly is! When one mistake decides the fight it doesn’t allow for much back and forth in a fight. To me, that back and forth can be the best part.

I think this would create an inconsistency with fortify. But if fortify itself, across the board, were based on armor weight. Then this would make more sense in my opinion. I don’t know if this would be a good idea or not… But I don’t think it’s a good idea to make fortify work differently in different cases.