Current state of PVP

A bruiser isn’t a tank. I agree, haste on heavy armor should not be as effective as it would be on light armor. A heavy bruiser does not hit for 4k either, the closest they can get is running onslaught with GS. Which means they take 15% more damage while in onslaught, which means it should not take you 8 shots to kill them.

400 dex does not do less damage than a heavy bruiser.

BTWs, I run 300 con Heavy GS with full right tree and VG. I am the definition of no mobility. I do no damage, and catching light users is almost impossible, I’m perfectly fine with it.

If light armor didnt offer higher damage and survivability than heavy, players would use it for pvp. The highest output players are always light or med, and never heavy armor users.

It is ridiculous to claim light armor isn’t superior for damage output for pvp. Its not close.

Yeaaaa, definitely going to have to see what these long awaited “Block Changes” look like, cause there is a reason no one has been doing it since Launch. Nothing on today’s PTR update so… things are looking good. LOL

New 2h weapon enters the game, and it is completely breaking blocks on a non-heavy IG user. 30% block stability, 100 to 0 stamina. I wonder why everyone is (trying) to dodge the (fast, far reaching) heavies that deal 3-5k damage. :sweat_smile:

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Oh yea guts the dex user again… Strenght isn’t broken at all hein?

Light armor bruiser here…

I don’t think light armor bruisers (GA/WH) are the problem. I have to play extremely careful solo queing OPR unless we have a bunch of healers.

The problem is GS and Dex in general imo. I could swap to GS/Dex build and immediately be more effective in OPR targeting range/healers.

Dex is easy mode… Change my mind

You think so? I haven’t done enough PvP since the patch to get a good sense of where things are today but prior to the patch Light armor definitely felt OP. Best damage, best healing, best mobility, best escape… There was no confusion to me as to why everyone was in light armor. The only downside was the damage mitigation because you had so little armor but even then, full resilient and some shirking fortification and that issue is notably mitigated.

The change to light armor seems to mostly just force light armor (and medium actually) to feel the same things that heavy has always had to deal with in that movement is slowed after getting hit. In light armor you could always just roll and get your distance regardless so it was never really an issue. Now the dodge distance is reduced so you feel that slow if you’re hit. This seems to punish sloppy engagement but like I said. I haven’t done enough PvP with light to have a solid understanding of the change from that perspective.

Do you think the haste is the only issue remaining or do you think it has always been the only issue? Either way, I’m not so sure.

Are you joking? Rollie pollie is just a sick joke when one hit is enough to reduce us to a heavy’s shuffle.

They should have just capped the damage mitigation for light armor at like 45% instead of the 70-75% it currently is.

The game does not need to be any more bursty than it already is. Damage has got so many buffs in the past few months alone. It’s easier than ever to stick onto light and getting stunned leads to a swift death most of the time. You roll afterwards and you move like 2 feet.

I was saying instead of implementing the new light roll changes, they should have just capped the light armor mitigation, so people could no longer mitigate ~70% damage in light armor. I think this change would have made the other armor classes more viable and some people would have switched to medium or heavy.

I think the recent dodge roll changes are OKAY most of the time, but sometimes it feels like you cannot do anything once you get hit by a melee attack.

Is it really that high? I thought everything capped at like 50% but I never looked into it.

The absorption cap (gems, oakflesh, fortify) is at 50%, but that doesn’t include base armor mitigation.

I sometimes go from hitting the same healer for like 3k down to 1k.

This is how it has always felt for every other armor class. Light armor isn’t even getting the full experience medium and especially heavy has had. That said, when we’re comparing 1.75s to 1.5s were really splitting hairs lol. But with the distance of the light dodge roll, even reduced as it is now after being it, it’s still notably better than what heavy/medium dealt with since launch. I know it’s not all the same but the perspective is valuable I think.

That’s still way better than heavy medium. And I know you’re not being exact but it’s more than 2 feet lol.

But dude I totally agree. The bursty nature of PvP is getting out of hand in my opinion. Armor and health isn’t changing but damage certainly is! When one mistake decides the fight it doesn’t allow for much back and forth in a fight. To me, that back and forth can be the best part.

I think this would create an inconsistency with fortify. But if fortify itself, across the board, were based on armor weight. Then this would make more sense in my opinion. I don’t know if this would be a good idea or not… But I don’t think it’s a good idea to make fortify work differently in different cases.

I don’t either. Only spitballing

I don’t really see or feel a problem with shirking fort personally, I’ve played all weight classes and if I get outplayed I deserve the death.

This time reduction on PTR will however make fortified amulets more valuable

Are you honestly arguing that heavy melee can’t kill light players who have stammed out? Light gets blown up near instantly if they stam out with a melee on them. There is no issue with light survivability when they are getting hit, I have never heard someone argue that before. What most people argue is that they are too hard to hit, not that when you hit them they are too tanky. An argument can be made that dex with rapier and light was a bit OP for kiting, but to say light is too tanky is just a reach.

Go re-read my post again before changing what I said to something I didn’t say and then making an argument against that. I am not going to argue against some dumb made up argument you prescribed to me.

I’m new to the game and I’ve never had PvP combat, however I can say that in all the time I’ve played with a rapier and light armour build I’ve pretty much never ever had to block, only dodge. Maybe that says something about the state of blocking.

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I’m saying light shouldn’t be getting a free fortify just from dodging. I’m also saying light should be able to get away from a heavy even once stammed out via haste. The current meta is either stamming light out and dumping multiple ccs and rend just to blow someone up.