Thank you!
Make sure you’re on the latest iteration, but also I use a script for some things and its slow, but you need to input the gearscore of the piece that has the perk
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Thank you!
Make sure you’re on the latest iteration, but also I use a script for some things and its slow, but you need to input the gearscore of the piece that has the perk
![]()
Ahh I didn’t realize to put the GS in that box. Makes sense now, thanks for the help!
Of course! haha
Gonna start rewriting the formula in a bit to what the game actually does (not much of a change) since I had it at the perspective of the numbers you see in tooltip and not the +/- values of the properties.
Basically instead of (1 + ABS) itll change to (1 - ABS) and Rend will be negative values like the property instead of positive ones currently in my calc.
Also (1 + DMG) will just become DMG because the property value base is 1 already.
First, thanks for your work much appreciated.
I have a question about gem conversion. Was that ever changed or is the way the conversion of elementel damage works still the same as described by Morrolan here?
Still the same
Just bumping to keep open
Updated for PTR/Greatsword…I need to redo the gem system so expect a rework
Ok did most of the gem rework, still need to do the Targets armor/jewelry but can you guys let me know of any bugs? I had to do a ton of formula rewrites, also it’s going to be a lot slower now since the formula now is doing a ton of lookups instead of manual tables
can you see any change in the damage calculation for armor. I was really hoping patch notes would address the difference in the ABS + fortify for equip loads.
Ok did a ton of changes, added PvE Vitals, so you can now see how much damage you should do to a AI Mob. Make sure you select the correct level, and keep in mind this is without any buffs/mutations to that mob.
Things will be slower as like my previous post I have tons of formulas searching for things which slows it down, just be patient with it. As I get more things set Ill look into finding ways to speed it back up some.
There is not
Added Heartrunes to the calc
Had to redo Perks because they changed the way the new gems equip passives so hopefully its all fixed now. There are going to be “some” logic mishaps ie Punishing Cruel won’t show up until you check Target CC though it wont work like that in game. I’m still trying to figure out how to separate the two but for now keep that in mind
Did some more rework, sorry for the extremely slow speeds right now though, going to start optimizing everything once I get home
Armor perks might be broken right now, reworking how I implement it
Sorry guys trying my best to improve the speed. I think its just time for me to focus on porting to a Javascript solution. All the bells and whistles (auto conditional checks, etc) I added is bringing it down to its knees. I’ll still work on it but I need some time to port.
Oh Lord, if you wanna Collab, I’d be more than happy to help. I have a GitHub account.
I’ve also been learning python which is easy as fuck if you know how that works. Still a python noob but if you know the framework I can help you write functions and what not.
I have this already, I wanted to try and make the mitigation based on user input as a practice session. I’m sure you know what you’re doing but here’s a pre-made user input mitigation calc that’s not completely great, but it’s here. Lol.
<!DOCTYPE html>
<html>
<head>
<style>
body {
background-color: lightblue;
}
.Box-Green {
background-color: darkgreen;
color: white;
border: 3px solid lightseagreen;
text-align: center;
outline: solid black 5px
}
.Box-Green-left {
border-style: dotted;
border-color: whitesmoke;
border-width: 10px;
background-color: darkgreen;
color: white;
border: 5px solid lightseagreen;
text-align: left;
}
.BackGround-Box {
background-color: lightseagreen;
width: auto;
height: auto;
border: 6px solid black;
display: table;
padding: 10px;
}
</style>
</head>
<div style=
"border-style: solid; border-color: black; border-width: 5px;">
<head>
<div class='Box-Green'>
Tools
</div>
</head>
<div class='Box-Green-left'>
<body>
<div class='BackGround-Box' style='margin: 10px'>
<p style='text-align: center; border: solid 5px black; background-color: darkgreen'> Resistance + Fortify Calculator </p>
<p class='Box-Green' id='total' style='border: none; padding-bottom: 4px; height: 15px; text-align: left'>Total Damage Reduction = </p>
<input type='number' id='baseNumber' value='...'>Armor Resist</br>
<input type='number' id='modifierNumber' value='...'>Fortify </br>
<button onclick='total()'>Calculate</button>
</div>
</body>
</div>
<div class='Box-Green'>
<footer>
TOOLS BABY
</footer>
<div>
<script>
function total() {
var A = document.getElementById("baseNumber").value;
var B = document.getElementById("modifierNumber").value;
basestep3();
}
function step1(a, b) {
return Math.abs(a - b);
}
function step2(a, b) {
return Math.abs(a * b);
}
function step3(a, b) {
return Math.abs(a + b);
}
function basestep3() {
var A = document.getElementById("baseNumber").value;
var B = document.getElementById("modifierNumber").value;
var x = step1(1, A/100);
var y = step2(x, B/100);
var z = step3(A/100, y);
document.getElementById("total").innerHTML = 'Total Damage Reduction = ' + z*100 + '%';
}
</script>
</html>
Haha ty
I’m a bit more ahead right now, just building out all the little custom functions to help me out once I start piecing it together
If you ever need it, I’ll help. I’m running out of mini-projects to do. Lol.
Okkkkkk…made it MUCH faster. Still not crazy level fast but my god that was bugging me how slow it was.