Damage Formula & Calculator

Bumping to maintain open. I’ll update the calc to 1.7.2 soon.

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adding a bump

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In the 1.7 version Invigorated Punishment (PvP Perk on the Ring) does increase all source of damages and not only the abilities. I guess that’s incorrect since the perk states that only abilities does have an increase in damage based on the number of enemy’s buffs.

Don’t read into tooltips, they are usually misleading. If it were only looking at abilities the calc would only adjust abilities since I have each condition set automatically. The only condition I can’t set is checking for Grit since it’s hardcoded in animation files

Thanks for the time you’re spending on this labor , i wish i’d ur skills and patience.

If i increase the number on the invigorated Cell, the damage of Light attack/heavy increase which shouldn’t be the case since they are not abilities.
Below the screenshot of the perk itself and screenshots of the model to trying to understand what i’m missing:

This is with no Invigorated Punishment

This is with “1” in the Invigorated Punishment cell:

Am i doing something wrong?
All other variables stayed the same of course.

despite the tooltip invig works on non abilitys

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Ok, calc is mostly updated for 1.8. Still have some tabs to update, if you find a bug or issue let me know.

Ok, so I have enough in that I’m comfortable releasing this to the public but its still missing a lot of features I want to add as well as not finished UI wise but to me thats secondary stuff right now. Let me know if theres any bugs (other than obvious ones as I’m still working on things)

I still need to add things like Chain or Attunement, etc. As well as equip load support. So this will be based off Heavy Armor right now. Equip Load is working now, and defaults to Light load for the 20% BaseDamage

Though things might work on your phone, mobile isn’t supported right now, there’s weird wonky stuff that happens which I’ll fix once I get things the way I want them.

Everything is based off 1.8

https://themixednuts.github.io/

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Doesn’t work on my ipad, just to let you know, but thanks for doing it.

Yea, right now I’m just getting things supported for Chrome; gonna have to go back and fix things for Safari when I can.

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Added EquipLoad functionality to the website. Will add a visual bar later on when I do more UI work.

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Hi @MixedNuts, first of all congratz for the team on this work. As many people, I’m in the late end game, not much more to do than get BIS items. My personal challenge now is get the most DPS weapons for each PvE type for mutated DG’s. I made many simulations in your spreadsheet but I fell like the Attunements and the 8% from Glass gems are not summing in the “DPS” cell (M4, M5 and M6), is that correct? Also, is it possible to get a simpler way to get what Im looking for? "(best weapon + perks + build to get/compare the most possible DPS)?

Yes that’s correct;

Not yet, but is a future feature I’m planning on implementing to the website version

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I must be dumb I cant figure out the calculator. If I have 1200 phy and 1200 elemental armor, does that translate to a percentage of damage resistance?

If you need any help or especially if you would like it to be implemented under the tools tab on the new world guide, here:

Please, feel free to DM me :wink:

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No. You need to know the gearscore of the attacking weapon.

They are all 625. For example I can see I’m resisting 30% elemental damage(ranged). But Im only running 2 opals and 3 elemental aversion. That’s 16.4%, how do I calculate what armor is doing. 150 con btw

If you know the gearscore of the attacking weapon (AWGS) and the enemy doesn’t have armor pen, then the multiplier (armor is a separate multiplier) is just 1/(1+armor/AWGS^1.2).

So if you want it as a damage resistance 1-1/(1+armor/AWGS^1.2)

There isn’t any special gearscore scaling otherwise (saying “they are all 625” seems to imply that you think the gearscore of multiple pieces is involved, so that’s why I’m bringing it up). You just need to know the total armor and the gearscore of the weapon. There are some people who think it’s something like attacking weapon gearscore vs defender armor gearscore, but that’s due to wrong testing, it’s not actually a model that works once you mix different gearscores.

Im sorry, I still having trouble following. This started from a war VOD review. I know Im full 625 and Id be willing to bet enemy players is 100% full 625.
Maybe this isnt the correct place for my question but I found this thread when trying to understand.
Say I get shot from a Musket. Im going to use round numbers for ease. Thrust did 2500 damage(red) -1000(white). This is showing I resisted 40% thrust but I only have 20% thrust with gems. Elemental did 2000(red) -800(white). Shows resisting 28%. I have 12.6% resist. 2 ele aversion pieces and 2 opals. I did not have fortify icons up or gemstone/oakflesh popped. 150 con light. 5 Resil, 2 ele aversion.
Im trying to figure out where that other percentage of resistance is coming from?