Damage meter - Yes one more but different perspective

Think of a mmorpg that already have both damage meter, accomplishments, GS.

Like I don’t know… Wow? Then you have to send your GS, send your achievements and then the game become so toxic we can’t go in mythic anymore without a whole curriculum, blood analysis…

Damage meter is not guilty. :wink:

I dunno,

In all my years, meters tended to cause trouble in groups and raids with people trying to pad numbers the whole time instead of paying attention. That’s not everyone obviously, but it happened enough to cause raid leaders to demand groups ran specific mod monitors so they could disable readouts during the raid. Because people can be very peopley.

I ran dps meters in various games, i like having a readout personally. I just didn’t like the level of elitism that spawned from them. Not that we don’t have that already, it’s a little harder to tell if someone is lagging behind currently aside from the ttk in packs and on bosses. And usually the group knows who it is.

It’s a complicated issue, i just don’t like some of the attitudes they provoke.

Why do you take an issue with damage meters?

Srsly, enlighten me on how it is wrong for a group of people that RELY on your performance to judge it based on metrics displayed? why do you feel entittled to ruin other peoples experience by underperforming?

Yeah, I mean the thing about SERIOUS end game progression in PvE ( and sometimes PvP) is you need to join a company/guild and prove yourself. You need to meet the minimum requirements and you have to perform.

The upper echelon of hardcore PvE and PvP content is NOT for everyone - but thats fine, its not supposed to be.

Damager meters just provide you with a smart and effective way of improving your characters output. Nothing more or less.

I don’t feel entitled to ruin anyone’s experience. That’s a hot take.

In years of Heroic and Mythic raiding content in WoW Damage meters are an absolute necessity and no serious raiding guilds who ever had 10-25 people log on 2-3 times a week to wipe and wipe and wipe over again would have gotten where they are without a damage meter.

This is just a hard reality of MMOS.

Well it is an MMO… but then you find a cool group of people to play with and get better within that group.

I think its far less complicated than a lot of people on here make it out to be.

Its a tool… I dont really love the MPG my car gets but I still can see how much gas I have left on my dash… Maybe I will drive differently with it staring me in the face.

EDIT: I think AGS might even be worried about adding them because then we will really see how balanced ( or not) each weapon is.

Im dying to know.

1 Like

I never tried m+ because I don’t know about my dps. But I’m pretty sure that you have to have bow/spear as a DD to get on a group? And we don’t even know if it’s really a good dps.

I’d rather prefer a good Combat Log with an external Parser like ACT and its forks.

Because there is just more to a Fight/Encounter than dealing damage, a dps should also peel the Healer, do some mechanics and other stuff.

Also i want to understand and optimize my defenses as a Tank or take a dive into my heals

1 Like

If you have any struggle with a dungeon or mutation under m8.
You’re the type of player who’ll get punished the hardest by having a dps meter

And funfact. DPS meter will make mutations WAYWAY harder than they’re now xD

Edit: also you haven’t EVEN TRIED THE ENDGAME, but ask for sth like this
Oh boy. I repeat. You would be the prime example of a player who would get punished the hardest by having those ingame

PPL run m10’s with 5-50con, because they know what they’re doing. All of their gear is ward + perks for dps. You stopping to hit for literally a single moment will alter your dps massively.

Something like @Albyr suggests would change dungeons forever in NW. And not for the better.
NW should keep act and dps meters out of the game for at least another 5-10years.

I’ll say it again and again. If you’re not a raider and logger in games. You really do not want a dps meter no matter how much you think you do.

People have figured that out. Without an epeen meter.

1 Like

It’s funny right. The only group of people who’d benefit from a dps meter, are those who don’t need it to know what’s good and how to achieve high dps and rpds.

So, i mean. The way i do it is smacking dummies and looking at the output. Testing the perks, we have a theorycrafting corner in our discord where we post results and people weigh in on different perks, offensive and defensive ect.

Skill rotations are hardly difficult to min-max since there aren’t a lot of skill options being 6, party makeup generally matters more than individual skill choices tend to make.

If your party brings max rend, weaken, CC and empower, you are going to blow the expedition apart assuming everyone knows the routine.

The encounters tend to be so chaotic, requiring movement for survivability, considerations being made for uptime ect.

I like the anonymity personally, but i also run with company exclusively on our mutations so we all know what’s up.

I can see why certain bleeding edge min maxers might want numbers, but we all know and have seen what those numbers really get used for. That’s why i don’t like them.

If anyone needs to test their build just can use the MixedNuts tool and have all the possible combos there, with resils, wards, whatever and you don’t even need to respec or change gear.

DamageMeters are just a new toxic argument to throw in the already limited availability on end game content.

A combat log tho… would be nice.

No need for dos or heals meters. Want that trash go back to WoW
K thnx bye

We’re trying to have a conversation. Stop trash talk and go back to LOL you probably one of their players

1 Like

people need to stop saying that tellign soemone they are not playing well and pulling their weight is toxic…its not…
ALOT MORE toxic is beign and entittled SH!"$ bag that doesnt bother to learn their class/build/rotation and build properly and demand that people “accept” him and dont judge his output…

1 Like

But new World has no dps checks. It does not matter in the slightest if you hit 10 or 15k dps.
You rdps will remain the same. Your adps might influence the speed of the run, but in the end even with someone who is a bad player. DPS is very rarely the issue.
NW’s biggest issue already is people forcing 5 con light armor as meta to “speedrun”, so a lot of “speedruns” end up with a bunch of people dying constantly.
I can’t even blame them, some attacks are badly telegraphed. And belive me, a single death of one person will lose you more dps than a full run of people taking care and halting their dps.
But due to GS being high dmg AND long animations you will soon see how easy it will be for people to die again and again in higher mutas.
If you think people dying is annoying now I don’t think you’re aware of what toxicity logging would bring along. You’d likely blacklist anyone who’d die 2x in any run. But you’d also blacklist anyone who runs more than 5con. It becomes a numbers game, where every person is a obstacle to your goal.

So if we would get dps meters, we’d also get logs in literally a day.
People would leave your m10 the moment 1 person dies. And the same would happen from reg up to the top unless you write “deaths are fine” in the groupfinder.

NW has no real skillcap when it comes to rotas. Your maindps comes from 1.gear and 2.uptime.
And god I can’t even imagine the shite NW would be for the first year with ppl forcing uptime with 5con. Tanks would also be 5 con btw. Since you will not lose speedclear for ANYTHING.

I’m not saying skill doesn’t matter. It’s also why some groups with 570GS manage to kill genesis regular before the first circle drops and others at 610 still have to see the 2nd.
But in mutas it will heavily drag the enjoyment out of the game

A combat log at least would be nice or some kind of summary. I never know if its me or them that’s not putting in the damage. There’s enough to worry about without watching numbers floating about and trying to add them up in your head and then dividing by time.

that’s true but screw those guys tbh, alike will play with alike so hopefully all the speed runners stick together, its assembling the 'for fun players who are unfortunately probably put off from even opening their mouths about requesting help etc

I don’t even want to see how much damage people are doing in my group. I just want my own.