Then why do you want to take a genre that is characterized by being hardcore and dumb it it down with difficulty levels
Absolutely, having a group of big pumpers and pushing past a DPS check is a great feeling but it also serves as a gear check/rotation check and thus becomes a benchmark. Something us number nerds desperately crave ( AGS plz give meters)
I feel like we could see that potential with the great sword and its “stance dancing” abilities paired with the right weapons and possibly utilizing a self healing build to OT with ( a dream)
So much AGS could do, but I just dont see too much complexity coming from AGS and PvE, not yet at least.
Because it would be fun. Hardcore aspects of the game can still be there in dungeons.
I’m not so dumb that most of the game/open world questing would be casual.
Maybe the odd quest labeled elite where you fight a boss and need a group or would be super super hard to solo.
Other than that every zone should have a dungeon.
Then that content can scale at end game with a mutated version that is hard more for the dungeon hence allowing for horizontal progression.
I’m not saying to make the whole game hardcore and punishing as what you are thinking it is.
There is a massive gap in the market for a dark souls mmorpg and Amazon can solidify itself as that.
I want this game to survive, but once the Ashes of Creation MMO and Riot league of legends MMO come out there will be no reason to stay and play New World, that’s just a fact because both those games will cater to either PvPers or PvErs far better than NW can, NW needs to pick a niche and double down on it, instead of trying to cater to everyone with action combat based WoW clone.
The gaming industry needs a grim realism based MMO
You know, it’s funny that you mention that.
The raids themselves weren’t remotely difficult. It was keeping 40 people on their toes, like herding baby kittens.
My opinion is that it isn’t about the encounter being “hard” or not. It’s that raids typically included functions other than tank n spank. Which is what most of the encounters we have now are, aside from a few functions.
A great raid experience for me has multiple bosses, keystone mechanics, a dps race of course, but also a tankbuster phase and a heal check.
Everyone needs to be pressed in different ways, with cat and mouse mechanics keeping the dps on their toes so they can’t fall asleep.
AGS already has shown that they can create some of these, but others they haven’t really dealt with yet, and i do want to see their interpretation.
Fine if you want to add hardcore aspects to the game then go on… but saying that the game will be saved by catering to a niche genre, is non sense… specially if you don’t follow closely the things that define that niche
souls-like community will reap NW apart if AGS start calling it a souls-like mmo while having quest markers and difficulty levels
AoC will change nothing… is the old PK system with modern skin! I would rather play Lineage 2 and Riot’s mmo… well, I know nothing about that game so I’m just going to say: The grass always looks greener when a new mmo released
Nah. Keep the large group stuff outdoors.
World Tours, World Bosses, World PvP.
5 is a good size for expeditions.
I see your point, what I mean is New World needs to lean hard into more meaningful boss fights and mob variety
Cutscenes for bosses in the open world, cutscenes for random NPCs more jump scare things
I can’t say I disagree with this…
But I would copy GW2 world bosses in this regard
My own personal feelings make me believe Dark Souls and your run of the mill MMO gamers operate under different systems.
A constant theme among MMO gamers is, “I deserve to win if I spend more time.”, which is basically antithetical to the Dark Souls style of “You deserve to win when you learn from your mistakes.”.
MMO gamers want the game to make them feel powerful for all the time they’ve spent “grinding”, whereas Fromsoft gamers typically prefer feeling that sense of satisfaction from overcoming a more powerful foe by outplaying them.
You see it in every post about combat where MMO gamers constantly resort to: “What’s the point of the game if someone lower than me can kill me?”
Fromsoft games tend to include a grinder mechanic to help people overcome skill issues, but the base premise is still there; Learn or get this screen:
I wish this game went back to something closer to its alpha roots, but AGS wanted to label this game an MMO and attract the MMO market rather than create a new market.
It’s true, Fromsoft does a great job at this. You can still find a happy medium I think with the hardcore form of content and outdoor bosses.
@caraota however they want to do it, the game needs more epic fights, and it needs to be the standard experience from level 10
What places a game in the Dark Souls” genre?
I always thought it was THE Roly Poly? Is there anything else?
Souls like
" Soulslike games are commonly defined by their dark fantasy setting and lack of overt storytelling, as well as their deep worldbuilding, with a captivating world being cited as key to spark players’ desire to explore.
Players are meant to discover bits and pieces of the game’s lore over time via environmental storytelling, item descriptions and cryptic dialogue, piecing it together themselves to increase the game’s sense of mystery.
Despite their dark themes, the settings of Soulslikes also sometimes feature elements of comic relief, such as unexpected interactions (e.g. petting a cat humorous reactions from NPCs, peculiar outfits and weapons, and unusual, often slapstick means of death, such as being eaten by a Mimic."
Soulslike - Wikipedia’%20desire%20to%20explore.
That being said. New World is so far removed from Souls Like at this point. My point is everyone has tried to be the WoW clone and failed. Why not try something daring and new.
If New World can nail the art/environment department plus meaningful mobs and mob variety. It will be golden.
Story needs to be more concrete and the game will be a winner.
It started as a Souls Like MMORPG originally, it needs to figure out it’s identity because it has gone so far off the rails, and imo double down on this because it’s what makes New World different.
It’s a mentality thing for me.
In an MMORPG, the most dangerous thing in any given area is probably YOU the player. The games are designed around you feeling strong relative to your surroundings. By the end game, you can clobber nearly everything with little effort, and only the hardest endgame content can put up a fight (which it will realistically inevitably lose).
In a Souls game, you are typically the weakest thing in your environment, often dying to every and any threat that you aren’t explicitly prepared for. It’s a learning process, and once you learn it you’re set, but you need to learn it or you’re probably not going to progress any further.
M10 Empress Zhou is a great example of a Souls design. Her attacks can easily one-shot players, but once you learn the mechanics you should really never be hit by them.
Also to put it into perspective.
Elden Ring has 238 bosses. Some of which you just find randomly as you explore.
This is what New World was meant to be but lacks any real world diversity/creation/ pun not intended soul.
It’s all copy pasta.
There are some moments where it happens, but guess what. It’s the same bear you fought back then with just slightly different mechanics.
Or it’s just a re skinned brute and he does one different thing.
The only really cool boss fights in this game are the boss at the end of Obelisk, Capt Thorpe, Scylla, and other end game bosses actually are pretty cool.
They just need to double down and make it really really cool/interesting across the board.
Yes I’ve been saying they need to take more inspiration from Dark souls (and all the other Fromsoftware games) ever since closed beta 1.5 years ago. But lately it seems they are moving away from that ![]()
Ah ok. Gotcha
I did co plate the Dark Souls game a year or so back. I got that and Bloodborne. After finishing Dark Souls I didn’t really try much of Bloodborne as I though the roly-poly just broke the immersion for me. Just felt odd to be wearing plate mail and rolling around. It was ok and I’m glad I finished it. I’m just not sure I see it much of a selling point. I did try a magic build iirc a shaman? Yeah, no. Didn’t work for me as a could stay vertical for very long.
I hear it has a good following though.
I feel like pve content becomes stale pretty quickly and you feel forced to do it to progress.
Fast forward to 1:40 seconds. You can roll in plate armor, and the amount of misinformation behind this is pretty wild, full plate actually was not as immobile as people think.
That’s what I’m saying more needs to be done in the art and animation department for PvE mobs.
Notice he didn’t have his chain mail on at that time.
Also, these videos show a person at rest performing these actions, not battle weary! AND do you think plate armoured knights rolled around to dodge attacks?
I’ve completed assault course in full NBC gear. Looks great at the start, a few hundred meters in and you’re trying to breath through your arse as your body builds up an oxygen debt! When I was doing this I used to run 40miles a week, gym, squash and football after work.
I’m not disputing you can’t roll in this gear, though I can say you can’t roll well in it and certainly wouldn’t risk doing it if my life depended on it! All those gaps in the armour that you can see his red undergarments would have been chain mail for the most part. For the wealthy knights of course.
