Fine if you want to add hardcore aspects to the game then go on⦠but saying that the game will be saved by catering to a niche genre, is non sense⦠specially if you donāt follow closely the things that define that niche
souls-like community will reap NW apart if AGS start calling it a souls-like mmo while having quest markers and difficulty levels
AoC will change nothing⦠is the old PK system with modern skin! I would rather play Lineage 2 and Riotās mmo⦠well, I know nothing about that game so Iām just going to say: The grass always looks greener when a new mmo released
My own personal feelings make me believe Dark Souls and your run of the mill MMO gamers operate under different systems.
A constant theme among MMO gamers is, āI deserve to win if I spend more time.ā, which is basically antithetical to the Dark Souls style of āYou deserve to win when you learn from your mistakes.ā.
MMO gamers want the game to make them feel powerful for all the time theyāve spent āgrindingā, whereas Fromsoft gamers typically prefer feeling that sense of satisfaction from overcoming a more powerful foe by outplaying them.
You see it in every post about combat where MMO gamers constantly resort to: āWhatās the point of the game if someone lower than me can kill me?ā
Fromsoft games tend to include a grinder mechanic to help people overcome skill issues, but the base premise is still there; Learn or get this screen:
I wish this game went back to something closer to its alpha roots, but AGS wanted to label this game an MMO and attract the MMO market rather than create a new market.
" Soulslike games are commonly defined by their dark fantasy setting and lack of overt storytelling, as well as their deep worldbuilding, with a captivating world being cited as key to spark playersā desire to explore.
Players are meant to discover bits and pieces of the gameās lore over time via environmental storytelling, item descriptions and cryptic dialogue, piecing it together themselves to increase the gameās sense of mystery.
Despite their dark themes, the settings of Soulslikes also sometimes feature elements of comic relief, such as unexpected interactions (e.g. petting a cat humorous reactions from NPCs, peculiar outfits and weapons, and unusual, often slapstick means of death, such as being eaten by a Mimic."
That being said. New World is so far removed from Souls Like at this point. My point is everyone has tried to be the WoW clone and failed. Why not try something daring and new.
If New World can nail the art/environment department plus meaningful mobs and mob variety. It will be golden.
Story needs to be more concrete and the game will be a winner.
It started as a Souls Like MMORPG originally, it needs to figure out itās identity because it has gone so far off the rails, and imo double down on this because itās what makes New World different.
In an MMORPG, the most dangerous thing in any given area is probably YOU the player. The games are designed around you feeling strong relative to your surroundings. By the end game, you can clobber nearly everything with little effort, and only the hardest endgame content can put up a fight (which it will realistically inevitably lose).
In a Souls game, you are typically the weakest thing in your environment, often dying to every and any threat that you arenāt explicitly prepared for. Itās a learning process, and once you learn it youāre set, but you need to learn it or youāre probably not going to progress any further.
M10 Empress Zhou is a great example of a Souls design. Her attacks can easily one-shot players, but once you learn the mechanics you should really never be hit by them.
Elden Ring has 238 bosses. Some of which you just find randomly as you explore.
This is what New World was meant to be but lacks any real world diversity/creation/ pun not intended soul.
Itās all copy pasta.
There are some moments where it happens, but guess what. Itās the same bear you fought back then with just slightly different mechanics.
Or itās just a re skinned brute and he does one different thing.
The only really cool boss fights in this game are the boss at the end of Obelisk, Capt Thorpe, Scylla, and other end game bosses actually are pretty cool.
They just need to double down and make it really really cool/interesting across the board.
Yes Iāve been saying they need to take more inspiration from Dark souls (and all the other Fromsoftware games) ever since closed beta 1.5 years ago. But lately it seems they are moving away from that
Ah ok. Gotcha
I did co plate the Dark Souls game a year or so back. I got that and Bloodborne. After finishing Dark Souls I didnāt really try much of Bloodborne as I though the roly-poly just broke the immersion for me. Just felt odd to be wearing plate mail and rolling around. It was ok and Iām glad I finished it. Iām just not sure I see it much of a selling point. I did try a magic build iirc a shaman? Yeah, no. Didnāt work for me as a could stay vertical for very long. I hear it has a good following though.
Fast forward to 1:40 seconds. You can roll in plate armor, and the amount of misinformation behind this is pretty wild, full plate actually was not as immobile as people think.
Notice he didnāt have his chain mail on at that time.
Also, these videos show a person at rest performing these actions, not battle weary! AND do you think plate armoured knights rolled around to dodge attacks?
Iāve completed assault course in full NBC gear. Looks great at the start, a few hundred meters in and youāre trying to breath through your arse as your body builds up an oxygen debt! When I was doing this I used to run 40miles a week, gym, squash and football after work.
Iām not disputing you canāt roll in this gear, though I can say you canāt roll well in it and certainly wouldnāt risk doing it if my life depended on it! All those gaps in the armour that you can see his red undergarments would have been chain mail for the most part. For the wealthy knights of course.