If there is no reference to them using a āgoodā build then their thoughts on balance are at best subjective. If heās using a good build with good perks/gear, then we can have a debate.
I run GA/VG, SnS/VG, and GA/WH, because I mainly play in the Flank or Spear for wars. The reason you see more GAās in a war than any other war, is due to the CLEAVE of melee balls. Again OP and most people here are talking 1v1s or small scale pvp, which will never be balanced.
For OPR I run 2/1/2 (2 Melee / 1 Caster / 2 Healers) and the reason is because we can body block the doorways in outposts which allows us to funnel enemies and win 5v5 or 5v10s easier, as we typically back-cap. Tactics and playing your role is a huge aspect of that. If you have 2-3 coordinated Casters with a good DEX player, you could easily take out myself or the other melee with COORDINATION before we could even react.
Again this game will never be balanced in 1v1 or for Arenaās, there will always be something that edges out consistently, but there is a LARGE skill gap in the playerbase and likely majority of people commenting on this thread are far below the skill ceiling of their role.
Of course Iām going to defend my weapon, but no one has brought up an ACTUAL reasonable nerf. Again majority of people in here are comparing MELEE vs RANGE and while RANGE has issues, Mages do not.
Many of you should probably check out Studeee. Would probably help you atleast get the basics of how to be good at PvP.


