-.- you make me want to do a facepalm emote when not putting actual thought into a comment, i apologize for saying this but think for a moment.
what is important for this game is not today, or tomorrow, but what it is heading towards.
if you without reason try to cling to something you are very well aware of is brokenly over powered if not game breaking then you are only pushing the game towards its early demise.
GA, WH and any aoe should have a balance that doesnt make it a default choice… i enjoy those too i can be honest to say but when i swap from those to a secondary weapon it feels like downgrading.
the great axe has passive movement speed, something most weapons only get as a few second boost for doing a certain action.
it has overwhelming crowd control as it covers a large area with a root dealing damage and with gear bonus results in healing making it a sweet heal in large cluster fights. oh and it is ranged without the need to aim…
it even comes with a lunge that lets you move even faster than only with the mobility buff. and on top of it all it has the highest damage from an ability.
the war hammer is in a similar situation although slightly below the axe in value it makes up with that by having more aoe and cc.
i do not want to sound condescending but if we compare their abilities with other weapons the difference is too wast.
we could take the trap from muskets trapper tree… it only roots 1 target and only if they step within it, it deals no damage by itself and is shorter than the axe aoe… it is a 1v1 tool, which doesnt work on larger targets.
or lets take the execution… which could be compared to “coup de grace” which has the same meaning but is the spear thrusting down… that ability does 150% damage, of if we take the rotation 225%, the execution without taking double the time does in 1 move 200%, if target is below 50% then its 300% if target is below 30% then it is a guaranteed crit. while the spear does not gain empower, the axe does that on basic attacks… it even gets 20% passive reduction and free grit for heavy attacks along with a light root/pull added on heavy attacks.
(without applying any of the damage buffs from other talents execute literally does 450% weapon damage before accounting for crit which is increased in talents by 10% and can be increase by 11% from weapon perk on top of great axes already having the highest base crit modifier…)
the axe & hammer attacks are all swings which hit a larger scope than any other weapon.
i am asking you… in what way is any other weapon comparable to those two ?