Yes, i do realize this however you also realize it ticks every second and even a hatchet hits for roughly 500-1000 per hit on single target within melee range.
while an aoe can affect 5-10 players easily within pvp due to the horrendous design, it also allows casting from a relatively safer position than melee.
honestlt speaking, i think all abilities and attacks should be balanced according to range, gravity and aoe.
for example while a javelin is highly affected by gravity and can only hit 1 target and has a long cooldown, it should not be as strong as an execution melee single target move but far stronger than a musket shot which isnt affected by gravity with no ranged cooldown unless combo with ability.
The game should reduce player aoe within pvp severely but increase aoe of turrets.
it is not about me thinking one is strong or weak, i would honestly be fine with ice gauntlet getting an ability like void gauntlet thus having a melee option. Ice Dagger or spear etc. ?
the lumberjack engine that the game runs on is just terrible at handling aoe and special effects which this game is loaded with ironically.
