Totally agree on the visual impact of a Commander (squad leader) icon on open pvp and war pvp, I need people in my team to be able to follow the proper “key member” in that certain situation.
Also Raid option is the basic on games with open pvp (zerg vs zerg if you want to call it), I really wonder it did not come at release as a standard feature.
group/raid management is abysmal and definitely needs a look at. It’s so hard to find your party members when flipping territories and just as hard in wars.
Should add there should be something like assignable markers, can be as simple as 1-10 and colored, for group assignements as dictated by the leader/commander.
1000% this. We were discussing it the last few days when trying to coordinate groups of 30-50 people in open world PvP and in Wars.
It’s an absolute nightmare not being able to see where the commander is, where they want you to move/push/direct damage and not being able to see where all your team mates are.
Having a UI that supports only 5 person groups, when the game modes allow for 50 people (or an undetermined and uncapped number in open world) is a clear oversight that needs to be corrected. The game and UX design is currently hampering truly high end competitive teamplay and coordination by not providing the tools to facilitate it.
This post/thread saved us also posting with the same request/feedback.
(Also GW2 markers are a great example of how to do this properly)