I’ve pretty much resigned to moving back to WoW come 1.2 … only way I got around the 1.1 issues was to buy high level gear when I hit 60 … now that will be disabled too.
Believe me WoW is not much better. I still find New World more enjoyable but that’s just personal taste. What would make 1.2 better for you?
To me it will break the game.
What could they change that would change your mind?
At least in WoW I can do solo content - solo. 1.1 broke solo content, so I bought high level gear at level 60 just a week ago for a total of around 8000 gold, now it reverts to the 1.1 status where solo content isn’t solable.
I personally don’t mind the fact that the gear will be downgraded. Might be a good way to expose some dupers that have been running voidbent since they hit 60.
what? I stopped reading here. Plenty of people focused on crafting and OPR, and bought the void set with the gold they earned. They all have low WM.
If the update was exactly as it was without the proposal to downscale items based on your “expertise”, it’d be a largely intriguing proposed update.
If you read the rest before commenting you would understand that more people would benefit from my proposed changes instead of just having everyone take a hit.
I entirely agree. The entire down scaling is crappy, however, they have set their minds to that and I am simply attempting to propose small changes that would improve upon what is coming.
This has nothing to do with rest of what you wrote.
I’m just perplexed about your logic regarding voidbent with low wm = dupers.
Maybe you should read again what I wrote.
Issue is, as proven by the November PTR feedback, this team at New World does not listen to feedback nor do they appear to be at all connected to the vast majority of their community.
No other MMO that I recall put such a focus on what your gear score is, usually it was level and/or class locked. This new system forces a mindless grind plain and simple - or worse leads to a cash shop option in 2022 (like other rumors of late; $$ for more Azoth and storage anyone?). There is only so many ways you can slow the treadmill down before even the most die hard people walk away.
They clearly stated that the changes we see are final and they’re seeking to test for bugs in the PTR. I am simply providing feedback in the hopes they’re willing to make these small yet significant changes until the dev team releases something better.
I’m not happy about it either but it is what it is.
Are you kidding? WoW absolutely sucks.
The community should have a say and if the team that runs New World really does not want to listen… well lets just say the population drop recently will be nothing compared to what happens if that system goes life as in. My money is almost all casual players will be gone by Feb and good luck to these PvPers and grinders at that point.
Retail wow. You hit the max level and then grind to your highest gear score in either pve or pvp.
What ends up happening, if there are group based pve with rankings, they use the gear score system to gatekeep you from content.
It’s a very poor way of designing a game. It hides the fact there is not enough re-playable content to keep players busy for 1-2 years. And for a pvp marketed game there was an easy way to add that content without the watermark system too.
That is exactly the point I’m trying to make. I’m sorry if I haven’t communicated it properly. I want this game to succeed, and I’m hoping that my proposed ideas gain enough traction (or someone else’s ideas in this thread) to convince the devs to change their mind.
I too don’t believe the game will make it if these changes go live as is. If that’s what they want, that’s what they’ll get, but unless if the devs are rebelling against their leadership I’d say they probably want the game to do better.
Yes! Retail WoW is currently a disaster of a game. At least this game has interesting PvP and quite frankly they could just throw out monthly pvp updates and I see this game making it. However, with the way they’re handling progression right now I’m afraid we’re looking at a continuous downward trend in population.
Agreed. They needed to hard review their craft system and throw out the watermark. That’s on top of giving healers the 2-3 weapons they needed on launch, and reviewing the incentives/pvp rewards because they are too focused on pve content with no lore reasons.
I honestly don’t think its a major problem.
People are quitting like crazy either way, imo most people still playing are pretty hardcore grinders and have already put in atleast 400+ hours. Most people are at 600 watermark already if not getting very close. It’s not super hard, take’s like 1 month of doing elite chests in shattered every day and there’s a lot more things you can do. Game’s been out for how many months now?
This may make a bunch of people quit, which isn’t any different then usual so who cares, but will fix a lot of problems around Real Money Trading and people who just hit level 60 buy the best gear and log in only for wars or other PvP group content.
I kind of agree with your last paragraph and hope the system has that intended effect. However, players quitting en mass is not a good thing that should be dismissed. I still think it’s good for people to have the option of a system where effort put in guarantees a reward, such as crafting a nice helmet will bring your helmet expertise up accordingly.