Right now the influence bar get filled up too fast so it is unavoidable that region will be pushed into conflict state continuously. Even if you win a siege war as a defender when the night come the attacker will run PvP train and declare another siege.
If the attackers win they get the region but if they lose they lose nothing, while the defenders has zero rest even if they win because when they hold a center city they have to fight 1v2. Right now in our server there is ALWAYS at least 4 war on the map and everyday will has at least 2 wars. We just can’t find time to enjoy the other aspect of the game.
Suggestion: Give the town that win a defending battle 2-3 days protection, in which no side can raise influence or can declare war.
We need to tone this down. This is just like RL, no guild will even be motivated to upgrade the town if they know it will just be taken tomorrow or the day after. We need short period of peace so the town can be developed.
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.